《決勝時刻19現代戰爭2》幀數怎麽提升?幀數提升方法 - 遊戲狂
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《決勝時刻19現代戰爭2》幀數怎麽提升?幀數提升方法

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2022-10-31

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決勝時刻幀數怎麽提升?在遊戲當中很多玩家還不清楚怎麽樣快速提升遊戲幀數,其實提升幀數的方法有很多,下面一起來看一下cod19幀數提升方法,希望可以幫助各位玩家。

決勝時刻19幀數提升方法

複製以下部分到你電腦cod19檔案下的options.3.cod22.cst檔案相對應位置

《決勝時刻19現代戰爭2》幀數怎麽提升?幀數提升方法

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《決勝時刻19現代戰爭2》幀數怎麽提升?幀數提升方法

//

// Graphics

//

// User preferred anti-aliasing technique

AATechniquePreferred:0.0 = "SMAA T2x" // one of [SMAA T2x, Filmic SMAA T2x, DLSS, DLAA, XeSS]

// Strength for Contrast Adaptive Sharpening (CAS)

AMDContrastAdaptiveSharpeningStrength:0.0 = "0.400000" // 0.000000 to 1.000000

// Enable AMD FidelityFX Super Resolution

AMDSuperResolution:0.0 = "CAS - Sharpening only" // one of [Off, CAS - Sharpening only, AMD FSR 1.0]

// AMD FidelityFX Super Resolution quality

AMDSuperResolutionQuality:0.0 = "Maximum Quality" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality]

// Absolute target resolution

AbsoluteTargetResolution:0.0 = "none" // one of [540P, 640P, 720P, 900P, 1080P, 1440P, native, none]

// Show bullet impacts

BulletImpacts:0.0 = "false"

// The maximum distance at which clutter models are rendered.

ClutterMaxDist:0.0 = "100.000000" // 100.000000 to 10000.000000

// Corpses culling threshold

CorpsesCullingThreshold:0.0 = "0.850000" // 0.500000 to 1.000000

// DLSS performance mode

DLSSPerfMode:0.0 = "Maximum Quality" // one of [Ultra Performance, Maximum Performance, Balanced, Maximum Quality]

// DLSS Sharpness.

DLSSSharpness:0.0 = "0.650000" // -1.000000 to 1.000000

// Enable deferred physics

DeferredPhysics:0.0 = "Low Quality" // one of [Low Quality, Medium Quality, High Quality, Developer]

// Activate dynamic scene resolution

DynamicSceneResolution:0.0 = "false"

// Target frame time in ms for dynamic scene resolution.

DynamicSceneResolutionTarget:0.0 = "3.700000" // 0.000000 to 100.000000

// Strength of the filmic visual noise filter

FilmicStrength:0.0 = "0.000000" // 0.000000 to 1.000000

// Preferred GPU if multiple GPU system

GPUName:0.0 = " NVIDIA GeForce RTX 3060 Laptop GPU"

// GTAO Quality level

GTAOQuality:0.0 = "R_GTAO_QUALITY_LOW" // one of [R_GTAO_QUALITY_LOW, R_GTAO_QUALITY_MEDIUM, R_GTAO_QUALITY_HIGH, R_GTAO_QUALITY_ULTRA]

// Set HDR activation mode. Option only takes effect on HDR Display.

HDR:0.0 = "Off" // one of [Off, On, Automatic]

// LODs distance quality

ModelLodDistanceQuality:0.0 = "Base Quality" // one of [High Quality, Base Quality]

// Models quality

ModelLodQuality:0.0 = "Base quality" // one of [High quality, Base quality]

// Enable NVIDIA Image Scaling

NVIDIA ImageScaling:0.0 = "false"

// NVIDIA Image Scaling quality

NVIDIA ImageScalingQuality:0.0 = "Maximum Quality" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality, Custom, Native Quality]

// NVIDIA Image Scaling sharpness

NVIDIA ImageScalingSharpness:0.0 = "0.300000" // 0.000000 to 1.000000

// Particle Lighting Quality

ParticleLighting:0.0 = "0" // 0 to 5

// Particle Quality quality level

ParticleQualityLevel:0.0 = "very low" // one of [very low, low, medium, high]

// Particle Resolution quality level

ParticuleResolution:0.0 = "true"

// Enable persistent damage layer

PersistentDamageLayer:0.0 = "true"

// Particle Lighting quality level

PixelPerLightmapTexel:0.0 = "1.000000" // 1.000000 to 256.000000

// Enable half resolution reflection probes

ReflectionProbeHalfResolution:0.0 = "true"

// Reflection probe relighting update stages

ReflectionProbeRelighting:0.0 = "1" // 1 to 4

// SMAA Quality level

SMAAQuality:0.0 = "SMAA_QUALITY_LOW" // one of [SMAA_QUALITY_LOW, SMAA_QUALITY_MEDIUM, SMAA_QUALITY_HIGH, SMAA_QUALITY_ULTRA]

// Screen-space ambient occlusion method

SSAOTechnique:0.0 = "Off" // one of [Off, GTAO, MDAO, GTAO & MDAO]

// Screen-space reflection mode

SSRMode:0.0 = "Off" // one of [Off, Deferred LQ, Deferred HQ]

// Screen Space Shadow quality level

ScreenSpaceShadowQuality:0.0 = "Off" // one of [Off, Low, High]

// Select the shader quality setting

ShaderQuality:0.0 = "Low" // one of [Default, Medium, Low]

// Shadow resolution quality level

ShadowMapResolution:1.0 = "Normal" // one of [Very Low, Low, Normal, High, Extra, Ultra]

// Adjust size of Spot Shadow Cache

SpotShadowCacheSize:0.0 = "0" // 0 to 3

// Quality level of spot shadow

SpotShadowQualityLevel:0.0 = "Low" // one of [Low, Medium, High]

// Static sunshadow moment clipmap resolution

StaticSunshadowClipmapResolution:0.0 = "0" // 0 to 2147483647

// Catmull Clark subdivision level

SubdivisionLevel:0.0 = "0" // 0 to 8

// Quality level of shadows from the sun at a distance

SunShadowCascade:0.0 = "Normal (2-3 cascades)" // one of [Low (1 cascade), Normal (2-3 cascades)]

// Tessellation quality level

Tessellation:0.0 = "0_Off" // one of [0_Off, 1_Near, 2_All]

// Texture filtering quality level

TextureFilter:0.0 = "TEXTURE_FILTER_ANISO16X" // one of [TEXTURE_FILTER_NEAREST, TEXTURE_FILTER_LINEAR, TEXTURE_FILTER_ANISO2X, TEXTURE_FILTER_ANISO4X, TEXTURE_FILTER_ANISO8X, TEXTURE_FILTER_ANISO16X, TEXTURE_FILTER_CMP]

// Texture quality level, high to low ( higher number means lower resolution )

TextureQuality:0.0 = "3" // 0 to 3

// Ui Quality

UiQuality:0.0 = "1080P" // one of [1080P, 4K, Auto]

// Use large physical textures

VirtualTexturingLargeMemory:0.0 = "false"

// Volumetric quality

VolumetricQuality:0.0 = "QUALITY_LOW" // one of [QUALITY_LOW, QUALITY_MEDIUM, QUALITY_HIGH]

// Select water caustics mode

WaterCausticsMode:0.0 = "Off" // one of [Off, Low Quality, High Quality]

// Select weather grid volumes quality

WeatherGridVolumesQuality:0.0 = "Off" // one of [Ultra, High, Medium, Low, Off]

// World streaming quality option

WorldStreamingQuality:0.0 = "Low" // one of [Low, High]

// XeSS quality

XeSSQuality:0.0 = "Balanced" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality, Custom]

以上就是決勝時刻19幀數提升方法的內容了,更多遊戲相關資訊攻略請關注,我們將會第一時間更新最全的內容幫助大家了解該遊戲,一起來看一下吧。


來源:遊俠網

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遊戲資訊

決勝時刻 現代戰爭 II 2022 (Call of Duty: Modern Warfare 2 2022)

類別: 第一人稱射擊
平台: PC, PS4, PS5, XboxONE, XboxSeriesX
開發: Infinity Ward, Raven Software
發行: Activision
上市: 2022年10月28日

《決勝時刻®:現代戰爭® II 2022》帶領玩家到一個前所未有的全球威脅,而141特遣隊的經典特戰兵將載譽歸來。從小規模到高風險的滲透戰術到高度機密的任務,玩家均將和朋友在高度擬真的環境中應付敵人。Infinity Ward為粉絲們帶來全新槍支操作系統、先進AI系統、全新槍匠系統及一系列遊玩性及圖像改善,營造頂級遊戲體驗,將系列帶到全新高峰。

更多 決勝時刻 現代戰爭 II 2022 攻略|新聞

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決勝時刻幀數怎麽提升?在遊戲當中很多玩家還不清楚怎麽樣快速提升遊戲幀數,其實提升幀數的方法有很多,下面一起來看一下cod19幀數提升方法,希望可以幫助各位玩家。 https://gamemad.com/guide/209351 決勝時刻19幀數提升方法複製以下部分到你電腦cod19檔案下的options.3.cod22.cst檔案相對應位置 https://img2.gamemad.com/2022/10/31/z9ktVQmc.jpg https://img2.gamemad.com/2022/10/31/RB2zAhBA.jpg // // Graphics // // User preferred anti-aliasing technique AATechniquePreferred:0.0 = "SMAA T2x" // one of [SMAA T2x, Filmic SMAA T2x, DLSS, DLAA, XeSS] // Strength for Contrast Adaptive Sharpening (CAS) AMDContrastAdaptiveSharpeningStrength:0.0 = "0.400000" // 0.000000 to 1.000000 // Enable AMD FidelityFX Super Resolution AMDSuperResolution:0.0 = "CAS - Sharpening only" // one of [Off, CAS - Sharpening only, AMD FSR 1.0] // AMD FidelityFX Super Resolution quality AMDSuperResolutionQuality:0.0 = "Maximum Quality" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality] // Absolute target resolution AbsoluteTargetResolution:0.0 = "none" // one of [540P, 640P, 720P, 900P, 1080P, 1440P, native, none] // Show bullet impacts BulletImpacts:0.0 = "false" // The maximum distance at which clutter models are rendered. ClutterMaxDist:0.0 = "100.000000" // 100.000000 to 10000.000000 // Corpses culling threshold CorpsesCullingThreshold:0.0 = "0.850000" // 0.500000 to 1.000000 // DLSS performance mode DLSSPerfMode:0.0 = "Maximum Quality" // one of [Ultra Performance, Maximum Performance, Balanced, Maximum Quality] // DLSS Sharpness. DLSSSharpness:0.0 = "0.650000" // -1.000000 to 1.000000 // Enable deferred physics DeferredPhysics:0.0 = "Low Quality" // one of [Low Quality, Medium Quality, High Quality, Developer] // Activate dynamic scene resolution DynamicSceneResolution:0.0 = "false" // Target frame time in ms for dynamic scene resolution. DynamicSceneResolutionTarget:0.0 = "3.700000" // 0.000000 to 100.000000 // Strength of the filmic visual noise filter FilmicStrength:0.0 = "0.000000" // 0.000000 to 1.000000 // Preferred GPU if multiple GPU system GPUName:0.0 = " NVIDIA GeForce RTX 3060 Laptop GPU" // GTAO Quality level GTAOQuality:0.0 = "R_GTAO_QUALITY_LOW" // one of [R_GTAO_QUALITY_LOW, R_GTAO_QUALITY_MEDIUM, R_GTAO_QUALITY_HIGH, R_GTAO_QUALITY_ULTRA] // Set HDR activation mode. Option only takes effect on HDR Display. HDR:0.0 = "Off" // one of [Off, On, Automatic] // LODs distance quality ModelLodDistanceQuality:0.0 = "Base Quality" // one of [High Quality, Base Quality] // Models quality ModelLodQuality:0.0 = "Base quality" // one of [High quality, Base quality] // Enable NVIDIA Image Scaling NVIDIA ImageScaling:0.0 = "false" // NVIDIA Image Scaling quality NVIDIA ImageScalingQuality:0.0 = "Maximum Quality" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality, Custom, Native Quality] // NVIDIA Image Scaling sharpness NVIDIA ImageScalingSharpness:0.0 = "0.300000" // 0.000000 to 1.000000 // Particle Lighting Quality ParticleLighting:0.0 = "0" // 0 to 5 // Particle Quality quality level ParticleQualityLevel:0.0 = "very low" // one of [very low, low, medium, high] // Particle Resolution quality level ParticuleResolution:0.0 = "true" // Enable persistent damage layer PersistentDamageLayer:0.0 = "true" // Particle Lighting quality level PixelPerLightmapTexel:0.0 = "1.000000" // 1.000000 to 256.000000 // Enable half resolution reflection probes ReflectionProbeHalfResolution:0.0 = "true" // Reflection probe relighting update stages ReflectionProbeRelighting:0.0 = "1" // 1 to 4 // SMAA Quality level SMAAQuality:0.0 = "SMAA_QUALITY_LOW" // one of [SMAA_QUALITY_LOW, SMAA_QUALITY_MEDIUM, SMAA_QUALITY_HIGH, SMAA_QUALITY_ULTRA] // Screen-space ambient occlusion method SSAOTechnique:0.0 = "Off" // one of [Off, GTAO, MDAO, GTAO & MDAO] // Screen-space reflection mode SSRMode:0.0 = "Off" // one of [Off, Deferred LQ, Deferred HQ] // Screen Space Shadow quality level ScreenSpaceShadowQuality:0.0 = "Off" // one of [Off, Low, High] // Select the shader quality setting ShaderQuality:0.0 = "Low" // one of [Default, Medium, Low] // Shadow resolution quality level ShadowMapResolution:1.0 = "Normal" // one of [Very Low, Low, Normal, High, Extra, Ultra] // Adjust size of Spot Shadow Cache SpotShadowCacheSize:0.0 = "0" // 0 to 3 // Quality level of spot shadow SpotShadowQualityLevel:0.0 = "Low" // one of [Low, Medium, High] // Static sunshadow moment clipmap resolution StaticSunshadowClipmapResolution:0.0 = "0" // 0 to 2147483647 // Catmull Clark subdivision level SubdivisionLevel:0.0 = "0" // 0 to 8 // Quality level of shadows from the sun at a distance SunShadowCascade:0.0 = "Normal (2-3 cascades)" // one of [Low (1 cascade), Normal (2-3 cascades)] // Tessellation quality level Tessellation:0.0 = "0_Off" // one of [0_Off, 1_Near, 2_All] // Texture filtering quality level TextureFilter:0.0 = "TEXTURE_FILTER_ANISO16X" // one of [TEXTURE_FILTER_NEAREST, TEXTURE_FILTER_LINEAR, TEXTURE_FILTER_ANISO2X, TEXTURE_FILTER_ANISO4X, TEXTURE_FILTER_ANISO8X, TEXTURE_FILTER_ANISO16X, TEXTURE_FILTER_CMP] // Texture quality level, high to low ( higher number means lower resolution ) TextureQuality:0.0 = "3" // 0 to 3 // Ui Quality UiQuality:0.0 = "1080P" // one of [1080P, 4K, Auto] // Use large physical textures VirtualTexturingLargeMemory:0.0 = "false" // Volumetric quality VolumetricQuality:0.0 = "QUALITY_LOW" // one of [QUALITY_LOW, QUALITY_MEDIUM, QUALITY_HIGH] // Select water caustics mode WaterCausticsMode:0.0 = "Off" // one of [Off, Low Quality, High Quality] // Select weather grid volumes quality WeatherGridVolumesQuality:0.0 = "Off" // one of [Ultra, High, Medium, Low, Off] // World streaming quality option WorldStreamingQuality:0.0 = "Low" // one of [Low, High] // XeSS quality XeSSQuality:0.0 = "Balanced" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality, Custom] 以上就是決勝時刻19幀數提升方法的內容了,更多遊戲相關資訊攻略請關注,我們將會第一時間更新最全的內容幫助大家了解該遊戲,一起來看一下吧。 來源:遊俠網
https://gamemad.com/guide/209351
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