《俠客風雲傳》1.0.3.0存檔手動修改教學 (1) - 遊戲狂
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《俠客風雲傳》1.0.3.0存檔手動修改教學 (1)

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2023-08-22

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俠客風雲傳遊戲中想修改或添加一些內容,需要修改器完成,其實可以手動存檔完成,大家是不是想知道具體的修改放呢?下面就給大家帶來 “北豐朝丶” 分享的俠客風雲傳1.0.3.0存檔手動修改教學,包括了屬性/基本功/招式等內容,一起來學習下吧。

《俠客風雲傳》1.0.3.0存檔手動修改教學

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1.0.3.0存檔手動修改教學

自己修改存檔的心得。

版本為當前最新版本,1.0.3.0

可修改或添加內容:

1、角色基礎屬性(竹簽內的所有屬性)

2、物品數量、物品添加、金錢

3、招式

4、心法

第一步:找到自己的存檔

遊戲存檔目錄:\Tale of Wuxia\Config\SaveData

遊戲存檔共有20個分別為1-20,目錄內則為0-19.

一一對應,找到需要修改的存檔,然後我們繼續下一步。

第二步:打開存檔。

推薦用寫程式工具打開,比較方便。 沒有的話用記事本也湊合。

打開存檔後就可以修改了

ctrl+f 查找關鍵字符串

這裡列出比較重要的,時間什麽的也可以改。

金錢: "m_iMoney":(這裡為想要修改的資料,範圍沒有測試過)

體力: "m_iPhysical":(0-10)

心情: "m_iMood":(1-5)

攻擊: "m_iAttack":(過高傷害反而會減少)

防禦: "m_iDefense":(高一點沒事)

接下來是5個組的數值修改:

1,屬性

關鍵字符串:"m_iType":0,"m_GroupsNodwList":

在這個組下面有7個數值分別為:

(1)實戰 {"m_iValue":500,"m_iIndex":0,"m_iExp":0,"m_iMax":500},

以上 "m_iValue":500, 即實戰為500,也就是最大值。以下修改的話也是修改 "m_iValue":這個數值,不在重複

例子:

我想把實戰改為200,只需要把 "m_iValue":後的500改為200即可,其他不要變動,不要超過最大值,超過會發生什麽,我沒有側過。

改後的字符串為 :{"m_iValue":200,"m_iIndex":0,"m_iExp":0,"m_iMax":500}

(2)武學 {"m_iValue":256,"m_iIndex":1,"m_iExp":0,"m_iMax":500},

(3)道德 {"m_iValue":60,"m_iIndex":2,"m_iExp":0,"m_iMax":500},

(4)名聲 {"m_iValue":500,"m_iIndex":3,"m_iExp":0,"m_iMax":500},

(5)悟性 {"m_iValue":76,"m_iIndex":4,"m_iExp":0,"m_iMax":100},

(6)氣血 {"m_iValue":9999,"m_iIndex":5,"m_iExp":0,"m_iMax":9999},

(7)內力 {"m_iValue":9999,"m_iIndex":6,"m_iExp":0,"m_iMax":9999}

  2,基本功

關鍵字符串:"m_iType":1,"m_GroupsNodwList":

{"m_iValue":100,"m_iIndex":0,"m_iExp":169700,"m_iMax":100}, 眼功 169700

{"m_iValue":100,"m_iIndex":1,"m_iExp":169700,"m_iMax":100}, 耳功 169700

{"m_iValue":100,"m_iIndex":2,"m_iExp":86720,"m_iMax":100}, 軟功 86720

{"m_iValue":74,"m_iIndex":3,"m_iExp":34560,"m_iMax":100}, 硬功 86720

{"m_iValue":100,"m_iIndex":4,"m_iExp":169700,"m_iMax":100}, 輕功 169700

{"m_iValue":100,"m_iIndex":5,"m_iExp":169700,"m_iMax":100}]}, 內功 169700

這裡需要注意的是修改完"m_iValue":後的數值之後,必須修改對應的經驗值,也就是"m_iExp":後的數值,

這裡除了軟功,硬功經驗值滿 為:86720, 其他均為169700。

  3,招式

關鍵字符串:"m_iType":2,"m_GroupsNodwList":

{"m_iValue":34,"m_iIndex":0,"m_iExp":8000,"m_iMax":100}, 拳掌

{"m_iValue":0,"m_iIndex":1,"m_iExp":0,"m_iMax":100},

{"m_iValue":0,"m_iIndex":2,"m_iExp":0,"m_iMax":100},

{"m_iValue":100,"m_iIndex":3,"m_iExp":86400,"m_iMax":100}, 劍法 86400

{"m_iValue":40,"m_iIndex":4,"m_iExp":10280,"m_iMax":100}, 刀法

{"m_iValue":0,"m_iIndex":5,"m_iExp":0,"m_iMax":100},

{"m_iValue":0,"m_iIndex":6,"m_iExp":0,"m_iMax":100},

{"m_iValue":0,"m_iIndex":7,"m_iExp":0,"m_iMax":100},

{"m_iValue":0,"m_iIndex":8,"m_iExp":0,"m_iMax":100},

{"m_iValue":100,"m_iIndex":9,"m_iExp":86400,"m_iMax":100} 雙武

這裡同樣需要修改經驗值,經驗值滿:86400

4,技能(挖礦什麽的)

關鍵字符串:"m_iType":3,"m_GroupsNodwList":

{"m_iValue":10,"m_iIndex":0,"m_iExp":0,"m_iMax":100},

{"m_iValue":100,"m_iIndex":1,"m_iExp":0,"m_iMax":100},

{"m_iValue":5,"m_iIndex":2,"m_iExp":0,"m_iMax":100},

{"m_iValue":10,"m_iIndex":3,"m_iExp":0,"m_iMax":100},

{"m_iValue":0,"m_iIndex":4,"m_iExp":0,"m_iMax":100},

{"m_iValue":29,"m_iIndex":5,"m_iExp":0,"m_iMax":100},

{"m_iValue":100,"m_iIndex":6,"m_iExp":0,"m_iMax":100},

{"m_iValue":0,"m_iIndex":7,"m_iExp":0,"m_iMax":100},

{"m_iValue":30,"m_iIndex":8,"m_iExp":0,"m_iMax":100}

這裡直接修改數值就好

  5,藝能(琴棋書畫等)

關鍵字符串:"m_iType":4,"m_GroupsNodwList":

{"m_iValue":100,"m_iIndex":0,"m_iExp":0,"m_iMax":100},

{"m_iValue":46,"m_iIndex":1,"m_iExp":0,"m_iMax":100},

{"m_iValue":60,"m_iIndex":2,"m_iExp":0,"m_iMax":100},

{"m_iValue":10,"m_iIndex":3,"m_iExp":0,"m_iMax":100},

{"m_iValue":58,"m_iIndex":4,"m_iExp":0,"m_iMax":100},

{"m_iValue":42,"m_iIndex":5,"m_iExp":0,"m_iMax":100},

{"m_iValue":100,"m_iIndex":6,"m_iExp":0,"m_iMax":100},

{"m_iValue":59,"m_iIndex":7,"m_iExp":0,"m_iMax":100},

{"m_iValue":5,"m_iIndex":8,"m_iExp":0,"m_iMax":100}

修改數值就好

  物品數量、物品添加

關鍵字符串:"m_BackpackList":

  1,物品數量修改

這裡先說一下物品的關鍵屬性

"m_iAmount":20, 物品的數量,當前為20

"m_strItemName":"\u4E5D\u8F6C\u8FD8\u9B42\u4E39", 物品的名稱

這裡注意,名稱為unicode編碼,去網上轉換一下就ok

上面一串\u4E5D\u8F6C\u8FD8\u9B42\u4E39轉換為中文就是: “九轉還魂丹”

這樣我們就可以根據需要---找到物品--和--修改物品的數量,只需要把你想要的物品,轉化為unicode編碼,然後ctrl+f搜索存檔,找到物品,修改"m_iAmount":即可。

2,物品添加

添加比較麻煩一點,需要物品完整程式碼。

這裡舉個例子

{"m_iAmount":2,"_ItemDataNode":

{"m_iItemID":200012,"m_strItemName":"\u5170\u4EAD\u5E8F\u6479\u672C","m_iItemKind":3,"m_iItemType":0,"m_strIcon":"i00170",

"m_strTip":"\u738B\u7FB2\u4E4B\u8457\u540D\u7684\u884C\u4E66\u5B57\u5E16\u62D3\u672C\u3002","m_iItemBuy":2000,"m_iItemSell":1200,

"m_iItemStack":0,"m_iMixStack":0,"m_iItemUse":0,"m_iUseTime":0,"m_iAddType":0,"m_iUseMsgID":0,"m_iArtistryID":11412,"m_iAmsType":0,

"m_strNpcLikeList":

[{"m_iNpcID":100017,"m_iValue":40},

{"m_iNpcID":100030,"m_iValue":40},

{"m_iNpcID":100037,"m_iValue":40},

{"m_iNpcID":100078,"m_iValue":40},

{"m_iNpcID":100089,"m_iValue":40}

],

"m_UseLimitNodeList":[],"m_ItmeEffectNodeList":[],"m_strStatusTip":"0","m_iLock":0}},

上面這一段程式碼為:蘭亭序摹本,添加物品時我們需要已知物品程式碼複製到

"m_BackpackList":[這裡面]

其中物品與物品之間用 “,” 隔開的。

這段說的不是很清楚,抱歉抱歉。

分享一下我的做法吧,存一個檔裡面添加上所有需要的武器,裝備,藥品,標注好需要的時候複製一下就可以了。

更多相關資訊請關注:專題


來源:遊俠網

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遊戲資訊

俠客風雲傳 (Tale of Wuxia)

類別: 角色扮演
平台: PC
開發: 河洛工作室
發行: 鳳凰遊戲
上市: 2016年4月28日

《俠客風雲傳》是一款PC角色扮演類單機遊戲,一直致力於提供玩家一個自由的玩法,讓玩家能打造屬於自己的俠客。全新加入的天賦系統,會令角色有著更加明確的個性。依照天賦的不同,角色的培育方法,大大增加了遊戲過程中的遊玩方式!

更多 俠客風雲傳 攻略|新聞

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俠客風雲傳遊戲中想修改或添加一些內容,需要修改器完成,其實可以手動存檔完成,大家是不是想知道具體的修改放呢?下面就給大家帶來 “北豐朝丶” 分享的俠客風雲傳1.0.3.0存檔手動修改教學,包括了屬性/基本功/招式等內容,一起來學習下吧。 https://gamemad.com/guide/263920 https://img2.gamemad.com/2023/08/22/8VBsRHqQ.jpg 1.0.3.0存檔手動修改教學 自己修改存檔的心得。 版本為當前最新版本,1.0.3.0 可修改或添加內容: 1、角色基礎屬性(竹簽內的所有屬性) 2、物品數量、物品添加、金錢 3、招式 4、心法 第一步:找到自己的存檔 遊戲存檔目錄:\Tale of Wuxia\Config\SaveData 遊戲存檔共有20個分別為1-20,目錄內則為0-19. 一一對應,找到需要修改的存檔,然後我們繼續下一步。 第二步:打開存檔。 推薦用寫程式工具打開,比較方便。 沒有的話用記事本也湊合。 打開存檔後就可以修改了 ctrl+f 查找關鍵字符串 這裡列出比較重要的,時間什麽的也可以改。 金錢: "m_iMoney":(這裡為想要修改的資料,範圍沒有測試過) 體力: "m_iPhysical":(0-10) 心情: "m_iMood":(1-5) 攻擊: "m_iAttack":(過高傷害反而會減少) 防禦: "m_iDefense":(高一點沒事) 接下來是5個組的數值修改: 1,屬性 關鍵字符串:"m_iType":0,"m_GroupsNodwList": 在這個組下面有7個數值分別為: (1)實戰 {"m_iValue":500,"m_iIndex":0,"m_iExp":0,"m_iMax":500}, 以上 "m_iValue":500, 即實戰為500,也就是最大值。以下修改的話也是修改 "m_iValue":這個數值,不在重複 例子: 我想把實戰改為200,只需要把 "m_iValue":後的500改為200即可,其他不要變動,不要超過最大值,超過會發生什麽,我沒有側過。 改後的字符串為 :{"m_iValue":200,"m_iIndex":0,"m_iExp":0,"m_iMax":500} (2)武學 {"m_iValue":256,"m_iIndex":1,"m_iExp":0,"m_iMax":500}, (3)道德 {"m_iValue":60,"m_iIndex":2,"m_iExp":0,"m_iMax":500}, (4)名聲 {"m_iValue":500,"m_iIndex":3,"m_iExp":0,"m_iMax":500}, (5)悟性 {"m_iValue":76,"m_iIndex":4,"m_iExp":0,"m_iMax":100}, (6)氣血 {"m_iValue":9999,"m_iIndex":5,"m_iExp":0,"m_iMax":9999}, (7)內力 {"m_iValue":9999,"m_iIndex":6,"m_iExp":0,"m_iMax":9999}   2,基本功 關鍵字符串:"m_iType":1,"m_GroupsNodwList": {"m_iValue":100,"m_iIndex":0,"m_iExp":169700,"m_iMax":100}, 眼功 169700 {"m_iValue":100,"m_iIndex":1,"m_iExp":169700,"m_iMax":100}, 耳功 169700 {"m_iValue":100,"m_iIndex":2,"m_iExp":86720,"m_iMax":100}, 軟功 86720 {"m_iValue":74,"m_iIndex":3,"m_iExp":34560,"m_iMax":100}, 硬功 86720 {"m_iValue":100,"m_iIndex":4,"m_iExp":169700,"m_iMax":100}, 輕功 169700 {"m_iValue":100,"m_iIndex":5,"m_iExp":169700,"m_iMax":100}]}, 內功 169700 這裡需要注意的是修改完"m_iValue":後的數值之後,必須修改對應的經驗值,也就是"m_iExp":後的數值, 這裡除了軟功,硬功經驗值滿 為:86720, 其他均為169700。   3,招式 關鍵字符串:"m_iType":2,"m_GroupsNodwList": {"m_iValue":34,"m_iIndex":0,"m_iExp":8000,"m_iMax":100}, 拳掌 {"m_iValue":0,"m_iIndex":1,"m_iExp":0,"m_iMax":100}, {"m_iValue":0,"m_iIndex":2,"m_iExp":0,"m_iMax":100}, {"m_iValue":100,"m_iIndex":3,"m_iExp":86400,"m_iMax":100}, 劍法 86400 {"m_iValue":40,"m_iIndex":4,"m_iExp":10280,"m_iMax":100}, 刀法 {"m_iValue":0,"m_iIndex":5,"m_iExp":0,"m_iMax":100}, {"m_iValue":0,"m_iIndex":6,"m_iExp":0,"m_iMax":100}, {"m_iValue":0,"m_iIndex":7,"m_iExp":0,"m_iMax":100}, {"m_iValue":0,"m_iIndex":8,"m_iExp":0,"m_iMax":100}, {"m_iValue":100,"m_iIndex":9,"m_iExp":86400,"m_iMax":100} 雙武 這裡同樣需要修改經驗值,經驗值滿:86400 4,技能(挖礦什麽的) 關鍵字符串:"m_iType":3,"m_GroupsNodwList": {"m_iValue":10,"m_iIndex":0,"m_iExp":0,"m_iMax":100}, {"m_iValue":100,"m_iIndex":1,"m_iExp":0,"m_iMax":100}, {"m_iValue":5,"m_iIndex":2,"m_iExp":0,"m_iMax":100}, {"m_iValue":10,"m_iIndex":3,"m_iExp":0,"m_iMax":100}, {"m_iValue":0,"m_iIndex":4,"m_iExp":0,"m_iMax":100}, {"m_iValue":29,"m_iIndex":5,"m_iExp":0,"m_iMax":100}, {"m_iValue":100,"m_iIndex":6,"m_iExp":0,"m_iMax":100}, {"m_iValue":0,"m_iIndex":7,"m_iExp":0,"m_iMax":100}, {"m_iValue":30,"m_iIndex":8,"m_iExp":0,"m_iMax":100} 這裡直接修改數值就好   5,藝能(琴棋書畫等) 關鍵字符串:"m_iType":4,"m_GroupsNodwList": {"m_iValue":100,"m_iIndex":0,"m_iExp":0,"m_iMax":100}, {"m_iValue":46,"m_iIndex":1,"m_iExp":0,"m_iMax":100}, {"m_iValue":60,"m_iIndex":2,"m_iExp":0,"m_iMax":100}, {"m_iValue":10,"m_iIndex":3,"m_iExp":0,"m_iMax":100}, {"m_iValue":58,"m_iIndex":4,"m_iExp":0,"m_iMax":100}, {"m_iValue":42,"m_iIndex":5,"m_iExp":0,"m_iMax":100}, {"m_iValue":100,"m_iIndex":6,"m_iExp":0,"m_iMax":100}, {"m_iValue":59,"m_iIndex":7,"m_iExp":0,"m_iMax":100}, {"m_iValue":5,"m_iIndex":8,"m_iExp":0,"m_iMax":100} 修改數值就好   物品數量、物品添加 關鍵字符串:"m_BackpackList":   1,物品數量修改 這裡先說一下物品的關鍵屬性 "m_iAmount":20, 物品的數量,當前為20 "m_strItemName":"\u4E5D\u8F6C\u8FD8\u9B42\u4E39", 物品的名稱 這裡注意,名稱為unicode編碼,去網上轉換一下就ok 上面一串\u4E5D\u8F6C\u8FD8\u9B42\u4E39轉換為中文就是: “九轉還魂丹” 這樣我們就可以根據需要---找到物品--和--修改物品的數量,只需要把你想要的物品,轉化為unicode編碼,然後ctrl+f搜索存檔,找到物品,修改"m_iAmount":即可。 2,物品添加 添加比較麻煩一點,需要物品完整程式碼。 這裡舉個例子 {"m_iAmount":2,"_ItemDataNode": {"m_iItemID":200012,"m_strItemName":"\u5170\u4EAD\u5E8F\u6479\u672C","m_iItemKind":3,"m_iItemType":0,"m_strIcon":"i00170", "m_strTip":"\u738B\u7FB2\u4E4B\u8457\u540D\u7684\u884C\u4E66\u5B57\u5E16\u62D3\u672C\u3002","m_iItemBuy":2000,"m_iItemSell":1200, "m_iItemStack":0,"m_iMixStack":0,"m_iItemUse":0,"m_iUseTime":0,"m_iAddType":0,"m_iUseMsgID":0,"m_iArtistryID":11412,"m_iAmsType":0, "m_strNpcLikeList": [{"m_iNpcID":100017,"m_iValue":40}, {"m_iNpcID":100030,"m_iValue":40}, {"m_iNpcID":100037,"m_iValue":40}, {"m_iNpcID":100078,"m_iValue":40}, {"m_iNpcID":100089,"m_iValue":40} ], "m_UseLimitNodeList":[],"m_ItmeEffectNodeList":[],"m_strStatusTip":"0","m_iLock":0}}, 上面這一段程式碼為:蘭亭序摹本,添加物品時我們需要已知物品程式碼複製到 "m_BackpackList":[這裡面] 其中物品與物品之間用 “,” 隔開的。 這段說的不是很清楚,抱歉抱歉。 分享一下我的做法吧,存一個檔裡面添加上所有需要的武器,裝備,藥品,標注好需要的時候複製一下就可以了。 更多相關資訊請關注:專題 來源:遊俠網
https://gamemad.com/guide/263920
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