The player can go anywhere in the world at any time of day, so we added dynamic post-process techniques that enhance the vibrancy and color of our scenery for maximum emotional impact. Our virtual cameras received a major upgrade as well. We're not going to spoil every improvement we've made, but for those of you who enjoy the technical details, here's a sampling of what we've added to the latest version of the Creation Engine:
玩家可以在任何時間去往遊戲中的任何地點,因此我們加入了一種動態的後期處理技術為場景的色彩與活性附魔,以此將其對玩家的情感影響最大化。我們的虛擬相機同樣也獲得了質的飛躍。但是我們就是不打算告訴你我們做出的每一項改善,反正你也打不到我,但是看在你們可憐巴巴的份上我們就大發慈悲的向你們展示一些 “偉光正” 引擎的最新功能吧。
Tiled Deferred Lighting
Temporal Anti-Aliasing
Screen Space Reflections
Bokeh Depth of Field
Screen Space Ambient Occlusion
Height Fog
Motion Blur
Filmic Tonemapping
Custom Skin and Hair Shading
Dynamic Dismemberment using Hardware Tessellation
Volumetric Lighting
Gamma Correct Physically Based Shading
平鋪延續光影
間歇性抗鋸齒
螢幕空間反射
景象深度虛化
空間環境遮光
層次霧化效果
動態模糊效果
影像調色功能
自製膚發陰影
動態肢解演算
立體光影特效
伽馬陰影矯正
我強行六個字
If you're not sure what all of that means, don't worry. What's important is how this technology comes together with the art and gameplay of Fallout 4 to create a dynamic, immersive experience – no matter your gaming system. We pride ourselves in being a highly collaborative team, always balancing graphics, gameplay, art, and performance. We hope that when you get a chance to play the game on November 10, you'll agree.
我們知道你個外行人肯定不懂這些高大上的名字都是什麽意思,但請不要來問我們,CNM你不會百度嗎。重點在於,我們發現剛才的態度太屌了,被上頭提醒要深入群眾,所以我們就客氣一點。那麽尊敬的朋友們,我們所介紹的這些技術與藝術和遊戲性相結合,將使 “一人一狗” 這個項目為廣大老百姓帶來一種全新的,難忘的感官體驗——無論你是安卓還是iOS。我們對身為一個負責任的大型團隊感到自豪,總是努力平衡畫面、遊戲性、藝術性和性能。讓群眾滿意,讓黨放心。11月10日,我們不見不散。
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來源:遊俠網