《電馭叛客2077》控制台程式碼大全 (第2頁:武器) - 遊戲狂
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《電馭叛客2077》控制台程式碼大全 (第2頁:武器)

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2024-10-23

廣告

武器程式碼列表

夜叉 Game.AddToInventory("Items.Preset_Ashura_Twitch",1)

分則能成 Game.AddToInventory("Items.Preset_Sidewinder_Divided",1)

海格力斯 3maxGame.AddToInventory("Items.Preset_Hercules_Prototype",1)

八星銃 Game.AddToInventory("Items.Preset_Zhuo_Eight_Star",1)

我去 Game.AddToInventory("Items.Preset_Warden_Boris",1)

我去(幻影) Game.AddToInventory("Items.Preset_Warden_Boris_Hologram",1)

切薩皮克 Game.AddToInventory("Items.Preset_Warden_Amazon",1)

廣告

原型:信玄V型 Game.AddToInventory("Items.Preset_Shingen_Prototype",1)

應龍 Game.AddToInventory("Items.Preset_Dian_Yinglong",1)

犯罪剋星 Game.AddToInventory("Items.Preset_Kappa_George",1)

萬象靈 Game.AddToInventory("Items.Preset_Chao_VooDoo",1)

源二郎 Game.AddToInventory("Items.Preset_Yukimura_Kiji",1)

四季寶 Game.AddToInventory("Items.Preset_Yukimura_Skippy",1)

四季寶(可上牆) Game.AddToInventory("Items.mq007_skippy",1)

河童X-MOD2 Game.AddToInventory("Items.Preset_Kappa_Legendary",1)

羅刹 Game.AddToInventory("Items.Preset_Rasetsu_Prototype",1)

羅刹加強版 Game.AddToInventory("Items.Sniper_Nest_Version_Tech_Sniper_Rifle",1)

突破 Game.AddToInventory("Items.Preset_Nekomata_Breakthrough",1)

獵狐犬 Game.AddToInventory('Items.Preset_Nekomata_Amazon',1)

寡婦製造者 Game.AddToInventory("Items.Preset_Achilles_Nash",1)

阿喀琉斯X-MOD2 Game.AddToInventory("Items.Preset_Achilles_Collectible",1)

命令 Game.AddToInventory("Items.Preset_Satara_Brick",1)

雷獸 Game.AddToInventory("Items.Preset_Senkoh_Prototype",1)

同誌的鐵錘 Game.AddToInventory("Items.Preset_Burya_Comrade",1)

萊卡 Game.AddToInventory("Items.Preset_Burya_AirDrop",1)

巫毒符 Game.AddToInventory("Items.Preset_Quasar_Baron",1)

麗姿 Game.AddToInventory("Items.Preset_Omaha_Suzie",1)

幽影 Game.AddToInventory("Items.Preset_Kenshin_Frank",1)

混亂 Game.AddToInventory("Items.Preset_Kenshin_Royce",1)

雄心 Game.AddToInventory("Items.Preset_Kenshin_Spy",1)

棄子 Game.AddToInventory("Items.Preset_Ticon_Reed",1)

燒灼 Game.AddToInventory("Items.Preset_Ticon_Gwent",1)

豹紋犬 Game.AddToInventory("Items.Preset_Grit_Amazon",1)

NDI魚鷹 Game.AddToInventory("Items.Preset_Osprey_Prototype",1)

守望 Game.AddToInventory("Items.Preset_Grad_Panam",1)

零五 Game.AddToInventory("Items.Preset_Grad_Buck",1)

電火花 Game.AddToInventory("Items.Preset_Grad_Scav",1)

波索 Game.AddToInventory("Items.Preset_Grad_AirDrop",1)

吹毛求疵 Game.AddToInventory("Items.Preset_Kolac_Tiny_Mike",1)

飛鷹 Game.AddToInventory("Items.Preset_Kyubi_Myers",1)

九尾X-MDO2 Game.AddToInventory("Items.Preset_Kyubi_Legendary",1)

奇努克 Game.AddToInventory("Items.Preset_Kyubi_Amazon", 1)

比特 Game.AddToInventory("Items.Preset_Ajax_Amazon", 1)

你要戰便來戰 Game.AddToInventory("Items.Preset_Ajax_Moron",1)

偏見 Game.AddToInventory("Items.Preset_Masamune_Rogue",1)

詩篇 11:6 Game.AddToInventory("Items.Preset_Copperhead_Genesis",1)

卡門 Game.AddToInventory("Items.Preset_Umbra_Bebe",1)

本影X-MDO2 Game.AddToInventory("Items.Preset_Umbra_Collectible",1)

家夥事 Game.AddToInventory("Items.Preset_Overture_Dodger",1)

罩得住 Game.AddToInventory("Items.Preset_Overture_Dante",1)

大天使 Game.AddToInventory("Items.Preset_Overture_Kerry",1)

大赦 Game.AddToInventory("Items.Preset_Overture_Cassidy",1)

真探 Game.AddToInventory("Items.Preset_Overture_River",1)

死亡蘋果 Game.AddToInventory("Items.Preset_Nova_Hitman",1)

大木大木 Game.AddToInventory("Items.Preset_Nova_Doom_Doom",1)

白頭鷹 Game.AddToInventory("Items.Preset_Metel_Kurt",1)

泰崗 Game.AddToInventory("Items.Preset_Metel_AirDrop",1)

主權 Game.AddToInventory("Items.Preset_Igla_Sovereign",1)

逃兵 Game.AddToInventory("Items.Preset_Testera_Nicolas",1)

炙土X-MOD2 Game.AddToInventory("Items.Preset_Pozhar_Legendary",1)

阿拉拜 Game.AddToInventory("Items.Preset_Pozhar_AirDrop",1)

鬥牛㹴(紅骨) Game.AddToInventory("Items.Preset_Crusher_Amazon",1)

血腥瑪利亞 Game.AddToInventory("Items.Preset_Tactician_Dino",1)

劊子手 Game.AddToInventory("Items.Preset_Tactician_Headsman",1)

莫克斯 Game.AddToInventory("Items.Preset_Carnage_Mox",1)

鐵膽 Game.AddToInventory("Items.Preset_Carnage_Edgerunners",1)

電鋸 Game.AddToInventory("Items.Preset_Pulsar_Buzzsaw",1)

芬裡爾 Game.AddToInventory("Items.Preset_Saratoga_Maelstrom",1)

力大磚飛 Game.AddToInventory("Items.Preset_Saratoga_Raffen",1)

厄瑞玻斯 Game.AddToInventory("Items.Preset_Borg4a_HauntedGun",1)

斷頭台X-MOD2 Game.AddToInventory("Items.Preset_Guillotine_Collectible",1)

野狗 Game.AddToInventory("Items.Preset_Defender_Kurt",1)

MA70 HB X-MOD2 Game.AddToInventory("Items.Preset_MA70_Collectible",1)

馬洛裡安武器公司 3516 Game.AddToInventory("Items.Preset_Silverhand_3516",1)

女王陛下 Game.AddToInventory("Items.Preset_Unity_Agent",1)

驚魂孤島 Game.AddToInventory("Items.Preset_Lexington_Rook",1)

萊剋星頓X-MDO2 Game.AddToInventory("Items.Preset_Lexington_Shooting_Competition",1)

賭一把 Game.AddToInventory("Items.Preset_Nue_Bree",1)

獵豹 Game.AddToInventory("Items.Preset_Unity_Angelica",1)

傲慢 Game.AddToInventory("Items.Preset_Liberty_Rogue",1)

傲慢 Game.AddToInventory("Items.Preset_Liberty_Rogue_Stash",1)

終夜 Game.AddToInventory("Items.Preset_Lexington_Wilson",1)

退路 Game.AddToInventory("Items.Preset_Liberty_Dex",1)

金剛 Game.AddToInventory("Items.Preset_Liberty_Yorinobu",1)

熾天使 Game.AddToInventory("Items.Preset_Liberty_Padre",1)

金色狠婆娘 Game.AddToInventory("Items.Preset_Nue_Jackie",1)

死亡和稅收 Game.AddToInventory("Items.Preset_Nue_Maiko",1)

鍍金棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Denny",1)

老古板 Game.AddToInventory("Items.Preset_Baseball_Bat_Malina",1)

棒球棍X-MOD2 Game.AddToInventory("Items.Preset_Baseball_Bat_Legendary",1)

撬棍 Game.AddToInventory("Items.Preset_Crowbar_Bunker",1)

墨菲定律 Game.AddToInventory("Items.Preset_Baton_Murphy",1)

小叮噹 Game.AddToInventory("Items.Preset_Baton_Tinker_Bell",1)

水蝮蛇 Game.AddToInventory("Items.Preset_Cane_Fingers",1)

藤津偽器 Game.AddToInventory("Items.Preset_Dildo_Stout",1)

BFC 9000 Game.AddToInventory("Items.Preset_Dildo_SexShop",1)

黑獨角獸 Game.AddToInventory("Items.Preset_Katana_GoG",1)

雞尾酒棒 Game.AddToInventory("Items.Preset_Katana_Cocktail",1)

盡忠丸 Game.AddToInventory("Items.Preset_Katana_Takemura",1)

《電馭叛客2077》控制台程式碼大全

手術刀 Game.AddToInventory("Items.Preset_Katana_Surgeon",1)

爪磨 Game.AddToInventory("Items.Preset_Katana_Hiromi",1)

白虎 Game.AddToInventory("Items.Preset_Katana_Wakako",1)

補牢 Game.AddToInventory("Items.Preset_Katana_E3",1)

白狼 Game.AddToInventory("Items.Preset_Sword_Witcher",1)

覺 Game.AddToInventory("Items.Preset_Katana_Saburo",1)

要人命X-MOD2 Game.AddToInventory("Items.Preset_Chainsword_Legendary",1)

獵狼犬 Game.AddToInventory("Items.Preset_Machete_Borg_AirDrop",1)

野人王的大錘 Game.AddToInventory("Items.w_melee_Boss_hammer",1)

看門人的鏟子 Game.AddToInventory("Items.Preset_Shovel_Caretaker",1)

雨魂靈 Game.AddToInventory("Items.Preset_VB_Axe",1)

魔爪X-MOD2 Game.AddToInventory("Items.Preset_Fanged_Axe_Collectible",1)

屠夫的切肉刀 Game.AddToInventory("Items.Preset_Butchers_Knife_Iconic",1)

毒刺 Game.AddToInventory("Items.Preset_Knife_Stinger",1)

青牙 Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Iconic",1)

獵頭 Game.AddToInventory("Items.Preset_Punk_Knife_Iconic",1)

涅槃 Game.AddToInventory("Items.Preset_Tanto_Saburo_Retrofix",1)

獠牙 Game.AddToInventory("Items.Preset_Knife_Kurtz_1",1)

獲取裝備武器的附件 IDAreas = {{ s = 'Weapon', n = 3 }}; P = Game.GetPlayer(); SSC = Game.GetScriptableSystemsContainer(); TS = Game.GetTransactionSystem(); ES = SSC:Get(CName.new('EquipmentSystem')); MS = SSC:Get('ItemModificationSystem'); PD = ES:GetPlayerData(P); PD['GetItemInEquipSlot2'] = PD['GetItemInEquipSlot;gamedataEquipmentAreaInt32']; attachmentsFound = false; print(' \n') for _, area in ipairs(Areas) do for index=1,area.n do itID = PD:GetItemInEquipSlot2(area.s, index - 1) if itID.id.hash ~= 0 then weaponID = TDBID.ToStringDEBUG(itID.id); weaponName = Game.GetLocalizedTextByKey(TDB.GetLocKey(TDBID.ToStringDEBUG(itID.id..'.displayName'))); itData = TS:GetItemData(P, itID) if itData ~= nil then print('\t[ '..area.s..' Slot '..index..' ]\t'..weaponName..'\t( "'..weaponID..'" )') for _, part in ipairs(itData:GetItemParts()) do itPartID = part:GetItemID(part); itPartTDBID = TDBID.ToStringDEBUG(TweakDBID.new(itPartID.id)); itPartName = Game.GetLocalizedTextByKey(TDB.GetLocKey(itPartTDBID..'.displayName')); if itPartName == '' then itPartName = ''; end print('\tPart Found\t->\t'..itPartName..'\t( "'..itPartTDBID..'" )') end end end print(' \n') end end

獲取牆上所有武器 msg = "STASH WALL WEAPONS ADDED !"; W1 = {"mq007_skippy", "w_melee_Boss_hammer" }; W2 = { "Ajax_Moron_Legendary", "Burya_Comrade_Legendary", "Butchers_Knife_Iconic_Legendary", "Carnage_Mox_Legendary", "Copperhead_Genesis_Legendary", "Dian_Yinglong", "Grad_Panam_Legendary", "Igla_Sovereign_Legendary", "Katana_Saburo_Legendary", "Katana_Takemura_Legendary", "Katana_Wakako_Legendary", "Lexington_Shooting_Competition", "Lexington_Wilson_Legendary", "Liberty_Dex_Legendary", "Liberty_Padre_Legendary", "Nekomata_Breakthrough_Legendary", "Neurotoxin_Knife_Iconic_Legendary", "Nue_Jackie_Legendary", "Overture_Kerry_Legendary", "Overture_River_Legendary", "Pulsar_Buzzsaw_Legendary", "Punk_Knife_Iconic_Legendary", "Silverhand_3516", "Tactician_Dino_Legendary","Tactician_Headsman_Legendary", "Tanto_Saburo", "Katana_E3", "Zhuo_Eight_Star" }; for i, weap in next, W1 do Game.AddToInventory("Items."..weap, 1) end for i, weap in next, W2 do Game.AddToInventory("Items.Preset_"..weap, 1) end PreventionSystem.ShowMessage(msg, 8.0)

獲取所有手雷 for i, v in next, { "GrenadeOzobsNose", "GrenadeBiohazardLegendaryPlus", "CuttingGrenadeLegendaryPlus", "GrenadeEMPLegendaryPlus", "GrenadeFlashLegendaryPlus", "GrenadeFragLegendaryPlus", "GrenadeIncendiaryLegendaryPlus", "GrenadeReconLegendaryPlus", "GrenadeSmokeLegendaryPlus" } do Game.AddToInventory("Items."..v, 1) end

A-22B超式(黑牆版) Game.AddToInventory("Items.BlackwallForce",1)

徒手 Game.AddToInventory("Items.w_melee_004__fists_a",1)

貓又(幻影) Game.AddToInventory("Items.Preset_Nekomata_Boris_Hologram",1)

自動屠宰機 Game.AddToInventory("Items.Preset_Base_Slaughtomatic",1)

強尼的左輪手槍 Game.AddToInventory("Items.Base_Arasaka3D_Gun",1)

尖樁 Game.AddToInventory("Items.Base_Kolac",1)

尖樁 Game.AddToInventory("Items.Preset_Kolac_Default",1)

榴彈發射器 Game.AddToInventory("Items.Preset_Authority_Default",1)

厄瑞玻斯(隱藏款) Game.AddToInventory("Items.Preset_Borg4a_Legendary",1)

黃金指虎 Game.AddToInventory("Items.Preset_Knuckles_Golden",1)

指虎 Game.AddToInventory("Items.Preset_Knuckles_Default",1)

M-179 阿喀琉斯(改裝) Game.AddToInventory("Items.q115_corpo_rifle",1)

野人王的大錘 Game.AddToInventory("Items.Preset_Hammer_Sasquatch",1)

AR光線槍至尊9000 Game.AddToInventory("Items.Preset_Lexington_Toygun_Left_Hand", 1)

MA70 Game.AddToInventory("Items.Preset_MA70_Legendary",1)

MA70 Game.AddToInventory("Items.Preset_MA70_Default",1)

MA70 Game.AddToInventory("Items.Preset_MA70_Military",1)

MA70 Game.AddToInventory("Items.Preset_MA70_Neon",1)

MA70 Game.AddToInventory("Items.Preset_MA70_Pimp",1)

MA70 Game.AddToInventory("Items.Base_MA70",1)

暴風雪 Game.AddToInventory("Items.Preset_Metel_Legendary",1)

暴風雪 Game.AddToInventory("Items.Preset_Metel_Default",1)

暴風雪 Game.AddToInventory("Items.Preset_Metel_Military",1)

暴風雪 Game.AddToInventory("Items.Preset_Metel_Neon",1)

暴風雪 Game.AddToInventory("Items.Preset_Metel_Pimp",1)

線香 Game.AddToInventory("Items.Preset_Senkoh_Default",1)

線香 Game.AddToInventory("Items.Preset_Senkoh_Military",1)

線香 Game.AddToInventory("Items.Preset_Senkoh_Neon",1)

線香 Game.AddToInventory("Items.Preset_Senkoh_Pimp",1)

線香 Game.AddToInventory("Items.Preset_Senkoh_Legendary",1)

HA-4硬骨頭 Game.AddToInventory("Items.Preset_Grit_Krausser",1)

HA-4硬骨頭 Game.AddToInventory("Items.Preset_Grit_Default",1)

HA-4硬骨頭 Game.AddToInventory("Items.Preset_Grit_Legendary",1)

HA-4硬骨頭 Game.AddToInventory("Items.Preset_Grit_Military",1)

HA-4硬骨頭 Game.AddToInventory("Items.Preset_Grit_Neon",1)

HA-4硬骨頭 Game.AddToInventory("Items.Preset_Grit_Pimp",1)

HA-4硬骨頭 Game.AddToInventory("Items.Preset_Grit_Prevention",1)

九尾 Game.AddToInventory("Items.Preset_Kyubi_Krausser",1)

九尾 Game.AddToInventory("Items.Preset_Kyubi_Default",1)

九尾 Game.AddToInventory("Items.Preset_Kyubi_Military",1)

九尾 Game.AddToInventory("Items.Preset_Kyubi_Neon",1)

九尾 Game.AddToInventory("Items.Preset_Kyubi_Nusa",1)

九尾 Game.AddToInventory("Items.Preset_Kyubi_Pimp",1)

九尾 Game.AddToInventory("Items.Preset_Kyubi_Prevention",1)

守護 Game.AddToInventory("Items.Preset_Warden_Krausser",1)

守護 Game.AddToInventory("Items.Preset_Warden_Default",1)

守護 Game.AddToInventory("Items.Preset_Warden_Legendary",1)

守護 Game.AddToInventory("Items.Preset_Warden_Military",1)

守護 Game.AddToInventory("Items.Preset_Warden_Neon",1)

守護 Game.AddToInventory("Items.Preset_Warden_Pimp",1)

A-22B 超式 Game.AddToInventory("Items.Preset_Chao_Default",1)

A-22B 超式 Game.AddToInventory("Items.Preset_Chao_Military",1)

A-22B 超式 Game.AddToInventory("Items.Preset_Chao_Neon",1)

A-22B 超式 Game.AddToInventory("Items.Preset_Chao_Pimp",1)

D5 銅斑蛇 Game.AddToInventory("Items.Preset_Copperhead_Default",1)

D5 銅斑蛇 Game.AddToInventory("Items.Preset_Copperhead_Military",1)

D5 銅斑蛇 Game.AddToInventory("Items.Preset_Copperhead_Neon",1)

D5 銅斑蛇 Game.AddToInventory("Items.Preset_Copperhead_Pimp",1)

D5 銅斑蛇 Game.AddToInventory("Items.Preset_Copperhead_Krausser",1)

D5 響尾蛇 Game.AddToInventory("Items.Preset_Sidewinder_Default",1)

D5 響尾蛇 Game.AddToInventory("Items.Preset_Sidewinder_Military",1)

D5 響尾蛇 Game.AddToInventory("Items.Preset_Sidewinder_Neon",1)

D5 響尾蛇 Game.AddToInventory("Items.Preset_Sidewinder_Pimp",1)

DB-2 薩達拉 Game.AddToInventory("Items.Preset_Satara_Default",1)

DB-2 薩達拉 Game.AddToInventory("Items.Preset_Satara_Military",1)

DB-2 薩達拉 Game.AddToInventory("Items.Preset_Satara_Neon",1)

DB-2 薩達拉 Game.AddToInventory("Items.Preset_Satara_Pimp",1)

DB-2 薩達拉 Game.AddToInventory("FunctionalTests.Preset_Satara_FunctionalTest",1)

DB-2 薩達拉 Game.AddToInventory("Items.Base_Satara",1)

DB-2 薩達拉 Game.AddToInventory("Items.Proficiency_Craftable_Uncommon_Satara",1)

DB-2 薩達拉 Game.AddToInventory("TEST.ItemPass_Satara",1)

DB-2 手鋸 Game.AddToInventory("Items.Preset_Testera_Default",1)

DB-2 手鋸 Game.AddToInventory("Items.Preset_Testera_Military",1)

DB-2 手鋸 Game.AddToInventory("Items.Preset_Testera_Neon",1)

DB-2 手鋸 Game.AddToInventory("Items.Preset_Testera_Pimp",1)

DB-4 鐵棍 Game.AddToInventory("Items.Preset_Palica_Default",1)

DB-4 鐵棍 Game.AddToInventory("Items.Preset_Palica_Military",1)

DB-4 鐵棍 Game.AddToInventory("Items.Preset_Palica_Neon",1)

DB-4 鐵棍 Game.AddToInventory("Items.Preset_Palica_Pimp",1)

DB-4 針式導彈 Game.AddToInventory("Items.Preset_Igla_Default",1)

DB-4 針式導彈 Game.AddToInventory("Items.Preset_Igla_Military",1)

DB-4 針式導彈 Game.AddToInventory("Items.Preset_Igla_Neon",1)

DB-4 針式導彈 Game.AddToInventory("Items.Preset_Igla_Pimp",1)

DR12 類星體 Game.AddToInventory("Items.Preset_Quasar_Default",1)

DR12 類星體 Game.AddToInventory("Items.Preset_Quasar_Military",1)

DR12 類星體 Game.AddToInventory("Items.Preset_Quasar_Neon",1)

DR12 類星體 Game.AddToInventory("Items.Preset_Quasar_Pimp",1)

DR5 新星 Game.AddToInventory("Items.Preset_MQ008_Nova",1)

DR5 新星 Game.AddToInventory("Items.Preset_Nova_Default",1)

DR5 新星 Game.AddToInventory("Items.Preset_Nova_Military",1)

DR5 新星 Game.AddToInventory("Items.Preset_Nova_Neon",1)

DR5 新星 Game.AddToInventory("Items.Preset_Nova_Pimp",1)

DR5 新星 Game.AddToInventory("Items.Preset_Nova_Q000_Nomad",1)

DS1 脈衝 Game.AddToInventory("Items.Preset_Pulsar_Default",1)

DS1 脈衝 Game.AddToInventory("Items.Preset_Pulsar_Military",1)

DS1 脈衝 Game.AddToInventory("Items.Preset_Pulsar_Neon",1)

DS1 脈衝 Game.AddToInventory("Items.Preset_Pulsar_Pimp",1)

G-58 典式 Game.AddToInventory("Items.Preset_Dian_Default",1)

G-58 典式 Game.AddToInventory("Items.Preset_Dian_Military",1)

G-58 典式 Game.AddToInventory("Items.Preset_Dian_Neon",1)

G-58 典式 Game.AddToInventory("Items.Preset_Dian_Pimp",1)

G-58 典式 Game.AddToInventory("Items.Preset_Dian_Trauma",1)

HJKE-11 幸村 Game.AddToInventory("Items.Preset_Yukimura_Default",1)

HJKE-11 幸村 Game.AddToInventory("Items.Preset_Yukimura_Military",1)

HJKE-11 幸村 Game.AddToInventory("Items.Preset_Yukimura_Neon",1)

HJKE-11 幸村 Game.AddToInventory("Items.Preset_Yukimura_Pimp",1)

HJSH-18 正宗 Game.AddToInventory("Items.Preset_Base_Masamune",1)

HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Default",1)

HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Flashlight",1)

HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Military",1)

HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Neon",1)

HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Pimp",1)

HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Trauma",1)

JKE-X2 謙信 Game.AddToInventory("Items.Preset_Kenshin_Default",1)

JKE-X2 謙信 Game.AddToInventory("Items.Preset_Kenshin_Military",1)

JKE-X2 謙信 Game.AddToInventory("Items.Preset_Kenshin_MQ041",1)

JKE-X2 謙信 Game.AddToInventory("Items.Preset_Kenshin_Neon",1)

JKE-X2 謙信 Game.AddToInventory("Items.Preset_Kenshin_Pimp",1)

JKE-X2 謙信 Game.AddToInventory("Items.Preset_Kenshin_Takemura",1)

L-69 卓式 Game.AddToInventory("Items.Preset_Zhuo_Default",1)

L-69 卓式 Game.AddToInventory("Items.Preset_Zhuo_Military",1)

L-69 卓式 Game.AddToInventory("Items.Preset_Zhuo_Neon",1)

L-69 卓式 Game.AddToInventory("Items.Preset_Zhuo_Pimp",1)

L-69 卓式 Game.AddToInventory("Items.Preset_Zhuo_Trauma",1)

M-10AF 萊剋星頓 Game.AddToInventory("Items.Preset_Base_Lexington",1)

M-10AF 萊剋星頓 Game.AddToInventory("Items.Preset_Lexington_Default",1)

M-10AF 萊剋星頓 Game.AddToInventory("Items.Preset_Lexington_Military",1)

M-10AF 萊剋星頓 Game.AddToInventory("Items.Preset_Lexington_Neon",1)

M-10AF 萊剋星頓 Game.AddToInventory("Items.Preset_Lexington_Pimp",1)

M-10AF 萊剋星頓 Game.AddToInventory("Items.Preset_Lexington_Toygun",1)

M-10AF 萊剋星頓 Game.AddToInventory("Items.Preset_Lexington_Krausser",1)

M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Default",1)

M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Military",1)

M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Neon",1)

M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Pimp",1)

M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Tiny_Mike",1)

M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Nusa_Black",1)

M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Nusa_White",1)

M2038 戰術家 Game.AddToInventory("Items.Preset_Tactician_Default",1)

M2038 戰術家 Game.AddToInventory("Items.Preset_Tactician_Military",1)

M2038 戰術家 Game.AddToInventory("Items.Preset_Tactician_Neon",1)

M2038 戰術家 Game.AddToInventory("Items.Preset_Tactician_Pimp",1)

M2038 戰術家 Game.AddToInventory("Items.Preset_Tactician_Krausser",1)

M221 薩拉托加 Game.AddToInventory("Items.Preset_Saratoga_Default",1)

M221 薩拉托加 Game.AddToInventory("Items.Preset_Saratoga_Military",1)

M221 薩拉托加 Game.AddToInventory("Items.Preset_Saratoga_Neon",1)

M221 薩拉托加 Game.AddToInventory("Items.Preset_Saratoga_Pimp",1)

M221 薩拉托加 Game.AddToInventory("Items.Preset_Saratoga_Krausser",1)

M251S 阿賈克斯 Game.AddToInventory("Items.Preset_Ajax_Default",1)

M251S 阿賈克斯 Game.AddToInventory("Items.Preset_Ajax_Military",1)

M251S 阿賈克斯 Game.AddToInventory("Items.Preset_Ajax_Neon",1)

M251S 阿賈克斯 Game.AddToInventory("Items.Preset_Ajax_Pimp",1)

M251S 阿賈克斯 Game.AddToInventory("Items.Preset_Ajax_Training",1)

M251S 阿賈克斯 Game.AddToInventory("Items.Preset_Ajax_Military_MaxTac_2nd_wave",1)

M251S 阿賈克斯 Game.AddToInventory("Items.Preset_Ajax_Scene",1)

M251S 阿賈克斯 Game.AddToInventory("Items.Preset_Ajax_Krausser",1)

M-76E 奧馬哈 Game.AddToInventory("Items.Preset_Omaha_Default",1)

M-76E 奧馬哈 Game.AddToInventory("Items.Preset_Omaha_Military",1)

M-76E 奧馬哈 Game.AddToInventory("Items.Preset_Omaha_Neon",1)

M-76E 奧馬哈 Game.AddToInventory("Items.Preset_Omaha_Pimp",1)

M-76E 奧馬哈 Game.AddToInventory("Items.Preset_Omaha_Krausser",1)

M-76E 奧馬哈 Game.AddToInventory("Items.Preset_Omaha_Maelstrom",1)

M-76E 奧馬哈 Game.AddToInventory("Items.Preset_Omaha_Military_MaxTac_2nd_wave", 1)

RT-46 風暴 Game.AddToInventory("Items.Preset_Burya_Default",1)

RT-46 風暴 Game.AddToInventory("Items.Preset_Burya_Military",1)

RT-46 風暴 Game.AddToInventory("Items.Preset_Burya_Neon",1)

RT-46 風暴 Game.AddToInventory("Items.Preset_Burya_Pimp",1)

SOR-22 Game.AddToInventory("Items.Preset_Sor22_Default",1)

SOR-22 Game.AddToInventory("Items.Preset_Sor22_Military",1)

SOR-22 Game.AddToInventory("Items.Preset_Sor22_Neon",1)

SOR-22 Game.AddToInventory("Items.Preset_Sor22_Pimp",1)

SOR-22 Game.AddToInventory("Items.Preset_Sor22_Nusa_Black",1)

SOR-22 Game.AddToInventory("Items.Preset_Sor22_Nusa_White",1)

SPT32 冰暴 Game.AddToInventory("Items.Preset_Grad_Default",1)

SPT32 冰暴 Game.AddToInventory("Items.Preset_Grad_Military",1)

SPT32 冰暴 Game.AddToInventory("Items.Preset_Grad_Neon",1)

SPT32 冰暴 Game.AddToInventory("Items.Preset_Grad_Pimp",1)

TKI-20 信玄 Game.AddToInventory("Items.Preset_Shingen_Default",1)

TKI-20 信玄 Game.AddToInventory("Items.Preset_Shingen_Military",1)

TKI-20 信玄 Game.AddToInventory("Items.Preset_Shingen_Neon",1)

TKI-20 信玄 Game.AddToInventory("Items.Preset_Shingen_Pimp",1)

阿修羅 Game.AddToInventory("Items.Preset_Ashura_Default",1)

阿修羅 Game.AddToInventory("Items.Preset_Ashura_Military",1)

阿修羅 Game.AddToInventory("Items.Preset_Ashura_Neon",1)

阿修羅 Game.AddToInventory("Items.Preset_Ashura_Pimp",1)

阿修羅 Game.AddToInventory("Items.Preset_Ashura_Prevention_MaxTac",1)

防禦者 Game.AddToInventory("Items.Preset_Defender_Default",1)

防禦者 Game.AddToInventory("Items.Preset_Defender_Military",1)

防禦者 Game.AddToInventory("Items.Preset_Defender_Neon",1)

防禦者 Game.AddToInventory("Items.Preset_Defender_Pimp",1)

防禦者 Game.AddToInventory("Items.Preset_Defender_MaxTac_2nd_wave", 1)

貓又 Game.AddToInventory("Items.Preset_Nekomata_Default",1)

貓又 Game.AddToInventory("Items.Preset_Nekomata_Military",1)

貓又 Game.AddToInventory("Items.Preset_Nekomata_Neon",1)

貓又 Game.AddToInventory("Items.Preset_Nekomata_Pimp",1)

貓又 Game.AddToInventory("Items.Preset_Nekomata_MaxTac",1)

貓又 Game.AddToInventory("Items.Preset_Nekomata_Prevention",1)

貓又 Game.AddToInventory("Items.Preset_Nekomata_Krausser",1)

碾碎者 Game.AddToInventory("Items.Preset_Crusher_Default",1)

碾碎者 Game.AddToInventory("Items.Preset_Crusher_Military",1)

碾碎者 Game.AddToInventory("Items.Preset_Crusher_Neon",1)

碾碎者 Game.AddToInventory("Items.Preset_Crusher_Pimp",1)

碾碎者 Game.AddToInventory("Items.Preset_Crusher_Krausser",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Default_U",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Default_R",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Default_E",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Default_L",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Legendary",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Default",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Military",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Neon",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Pimp",1)

殺戮 Game.AddToInventory("Items.Preset_Carnage_Default",1)

殺戮 Game.AddToInventory("Items.Preset_Carnage_Military",1)

殺戮 Game.AddToInventory("Items.Preset_Carnage_Neon",1)

殺戮 Game.AddToInventory("Items.Preset_Carnage_Pimp",1)

統一 Game.AddToInventory("Items.Preset_Unity_Default",1)

統一 Game.AddToInventory("Items.Preset_Unity_Military",1)

統一 Game.AddToInventory("Items.Preset_Unity_Neon",1)

統一 Game.AddToInventory("Items.Preset_Unity_Pimp",1)

統一 Game.AddToInventory("Items.Preset_V_Unity",1)

鵺 Game.AddToInventory("Items.Preset_Nue_Default",1)

鵺 Game.AddToInventory("Items.Preset_Nue_Military",1)

鵺 Game.AddToInventory("Items.Preset_Nue_Neon",1)

快刀 Game.AddToInventory("Items.Preset_Machete_Borg_Default",1)

快刀 Game.AddToInventory("Items.Preset_Machete_Borg_Military",1)

快刀 Game.AddToInventory("Items.Preset_Machete_Borg_Pimp",1)

快刀 Game.AddToInventory("Items.Preset_Machete_Borg_Neon",1)

快刀 Game.AddToInventory("Items.Preset_Psycho_sts_std_rcr_05_late",1)

快刀 Game.AddToInventory("Items.Preset_Psycho_sts_std_rcr_05_early",1)

快刀 Game.AddToInventory("Items.Preset_Psycho_sts_std_rcr_05_mid",1)

快刀 Game.AddToInventory("Items.Preset_Psycho_sts_std_rcr_05_end",1)

快刀 Game.AddToInventory("Items.Preset_Psycho_sts_std_rcr_05",1)

砍刀 Game.AddToInventory("Items.Preset_Machete_Default",1)

砍刀 Game.AddToInventory("Items.Preset_Machete_Maelstrom",1)

砍刀 Game.AddToInventory("Items.Preset_Machete_Valentinos",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_03_early",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_mq030_end",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_mq030_mid",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_mq030_late",1)

砍刀 Game.AddToInventory("Items.Preset_Machete_Kurt",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_03_late",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_03_mid",1)

砍刀 Game.AddToInventory("Items.w_melee_002__machete_a",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_mq030_early",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_03",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_mq030",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_03_end",1)

砍刀 Game.AddToInventory("TEST.ItemPass_Machete",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Default",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Military",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Neon",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Neon_03",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Pimp",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Pimp_03",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Training",1)

武士刀 Game.AddToInventory("Items.Proficiency_Craftable_Legendary_Katana",1)

武士刀 Game.AddToInventory("TEST.ItemPass_Katana",1)

武士刀 Game.AddToInventory("Items.q115_katana",1)

武士刀 Game.AddToInventory("Items.Arasaka3DEnemyKatana",1)

武士刀 Game.AddToInventory("Items.Base_Katana",1)

武士刀 Game.AddToInventory("Items.Craftable_Common_Katana",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Arasaka_2020",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Arasaka_2077",1)

武士刀 Game.AddToInventory("Items.w_melee_001__katana_a",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Default",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Neon",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Pimp",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Aldecados",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Mox",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_SixStreet",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_TygerClaws",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Valentinos",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Wraiths",1)

棒球棍 Game.AddToInventory("Items.w_melee_008__baseball_bat",1)

棒球棍 Game.AddToInventory("TEST.ItemPass_Baseball",1)

廚刀 Game.AddToInventory("Items.Preset_Chefs_Knife_Default",1)

錘子 Game.AddToInventory("Items.Preset_Hammer_Default",1)

錘子 Game.AddToInventory("Items.w_melee_hammer2h",1)

錘子 Game.AddToInventory("Items.Hard_20_Body_Weapon2",1)

錘子 Game.AddToInventory("TEST.ItemPass_Hammer",1)

大錘 Game.AddToInventory("Items.Base_Two_Hand_Hammer",1)

電警棍 ALPHA Game.AddToInventory("Items.Preset_Baton_Alpha",1)

電警棍 ALPHA Game.AddToInventory("Items.Preset_Psycho_ma_wat_kab_08_end",1)

電警棍 ALPHA Game.AddToInventory("Items.Preset_Stout_Censored",1)

電警棍 ALPHA Game.AddToInventory("Items.Preset_Psycho_ma_wat_kab_08",1)

電警棍 ALPHA Game.AddToInventory("Items.w_melee_010__electric_baton",1)

電警棍 ALPHA Game.AddToInventory("Items.Preset_Psycho_ma_wat_kab_08_early",1)

電警棍 ALPHA Game.AddToInventory("Items.Preset_Psycho_ma_wat_kab_08_mid",1)

電警棍 ALPHA Game.AddToInventory("Items.Preset_Psycho_ma_wat_kab_08_late",1)

電警棍 ALPHA Game.AddToInventory("Items.Proficiency_Craftable_Uncommon_Baton_Alpha",1)

電警棍 ALPHA Game.AddToInventory("TEST.ItemPass_Baton",1)

電警棍 BETA Game.AddToInventory("Items.Preset_Baton_Beta",1)

電警棍 GAMMA Game.AddToInventory("Items.Preset_Baton_Gamma",1)

反曲刀 Game.AddToInventory("Items.Preset_Kukri_Default",1)

反曲刀 Game.AddToInventory("Items.Preset_Kukri_Voodoo",1)

雙手鈍器 Game.AddToInventory("Items.Base_Two_Hand_Blunt",1)

金棒 Game.AddToInventory("Items.Preset_Kanabo_Default",1)

撬棍 Game.AddToInventory("Items.Preset_Crowbar_Default",1)

鋼管 Game.AddToInventory("Items.Preset_Iron_Pipe_Default",1)

撬胎棒 Game.AddToInventory("Items.Preset_Tire_Iron_Default",1)

撬胎棒 Game.AddToInventory("Items.Preset_Pipe_Wrench_Default",1)

撬胎棒 Game.AddToInventory("Items.w_melee_007__pipe_wrench",1)

時雨 Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2020",1)

時雨 Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2077",1)

時雨 Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2077_Unbreakable",1)

小刀 Game.AddToInventory("Items.Preset_Knife_Default",1)

小刀 Game.AddToInventory("Items.Preset_Knife_Military",1)

小刀 Game.AddToInventory("Items.Preset_Butchers_Knife_Default",1)

小刀 Game.AddToInventory("Items.StartingWeaponStreetKid",1)

小刀 Game.AddToInventory("Items.Proficiency_Craftable_Rare_Knife",1)

小刀 Game.AddToInventory("Items.Base_Knife", 1)

小刀 Game.AddToInventory("TEST.ItemPass_Knife",1)

朋克刀 Game.AddToInventory("Items.Preset_Punk_Knife_Default",1)

朋克刀 Game.AddToInventory("Items.Preset_Punk_Knife_Military",1)

朋克刀 Game.AddToInventory("Items.Preset_Punk_Knife_Neon",1)

朋克刀 Game.AddToInventory("Items.Preset_Punk_Knife_Pimp",1)

神經毒素小刀 Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Default",1)

神經毒素小刀 Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Military",1)

神經毒素小刀 Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Neon",1)

神經毒素小刀 Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Pimp",1)

懷劍 Game.AddToInventory("Items.Preset_Tanto_Default",1)

野分 Game.AddToInventory("Items.Preset_Masamune_Arasaka_2020",1)

野分 Game.AddToInventory("Items.Preset_Masamune_Arasaka_2077",1)

野分 Game.AddToInventory("Items.Arasaka3DEnemyWeapon",1)

玉響 Game.AddToInventory("Items.Preset_Nue_Arasaka_2020",1)

玉響 Game.AddToInventory("Items.Preset_Nue_Arasaka_2077",1)

玉響 Game.AddToInventory("Items.Preset_Nue_Arasaka_2020_Left_Hand1",1)

玉響 Game.AddToInventory("Items.Preset_Nue_Arasaka_2020_Retrofix",1)

玉響 Game.AddToInventory("Items.Preset_Nue_Arasaka_2020_Unbreakable",1)

戰斧 Game.AddToInventory("Items.Preset_Tomahawk_Default",1)

自由 Game.AddToInventory("Items.Preset_Liberty_Default",1)

自由 Game.AddToInventory("Items.Preset_Liberty_Default_Retrofix",1)

自由 Game.AddToInventory("Items.Preset_Liberty_Neon",1)

自由 Game.AddToInventory("Items.Preset_Liberty_Neon_Retrofix",1)

自由 Game.AddToInventory("Items.Preset_Liberty_Pimp",1)

自由 Game.AddToInventory("Items.Preset_Liberty_Pimp_Retrofix",1)

自由 Game.AddToInventory("Items.Preset_Liberty_Military",1)

自由 Game.AddToInventory("Items.Preset_Liberty_Military_Retrofix",1)

自由 Game.AddToInventory("Items.Base_Liberty",1)

31型重機槍 Game.AddToInventory("Items.Preset_HMG_Chopper",1)

31型重機槍 Game.AddToInventory("Items.Preset_HMG_Default",1)

31型重機槍 Game.AddToInventory("Items.Preset_HMG_Invisible",1)

31型重機槍 Game.AddToInventory("Items.Preset_HMG_Military",1)

31型重機槍 Game.AddToInventory("Items.Preset_HMG_Neon",1)

31型重機槍 Game.AddToInventory("Items.Preset_HMG_Pimp",1)

31型重機槍 Game.AddToInventory("Items.Preset_HMG_Sasquatch",1)

31型重機槍 Game.AddToInventory("Items.Preset_HMG_turret_car_attach",1)

DA8本影 Game.AddToInventory("Items.Preset_Umbra_Legendary",1)

DA8本影 Game.AddToInventory("Items.Preset_Umbra_Default",1)

DA8本影 Game.AddToInventory("Items.Preset_Umbra_Neon",1)

DA8本影 Game.AddToInventory("Items.Preset_Umbra_Pimp",1)

DA8本影 Game.AddToInventory("Items.Preset_Umbra_Military",1)

魔爪 Game.AddToInventory("Items.Preset_Fanged_Axe_Default",1)

魔爪 Game.AddToInventory("Items.Preset_Fanged_Axe_Military",1)

魔爪 Game.AddToInventory("Items.Preset_Fanged_Axe_Neon",1)

魔爪 Game.AddToInventory("Items.VHard_50_BodyCool_Weapon5",1)

魔爪 Game.AddToInventory("Items.VHard_50_BodyCool_Weapon6",1)

魔爪 Game.AddToInventory("Items.VHard_50_BodyCool_Weapon7",1)

要人命 Game.AddToInventory("Items.Preset_Chainsword_Default",1)

要人命 Game.AddToInventory("Items.Preset_Chainsword_Neon",1)

要人命 Game.AddToInventory("Items.Preset_Chainsword_Military",1)

要人命 Game.AddToInventory("Items.Preset_Chainsword_Pimp",1)

要人命 Game.AddToInventory("Items.Hard_30_BodyTech_Weapon2",1)

vst-37炙土 Game.AddToInventory("Items.Preset_Pozhar_Default",1)

vst-37炙土 Game.AddToInventory("Items.Preset_Pozhar_Neon",1)

vst-37炙土 Game.AddToInventory("Items.Preset_Pozhar_Pimp",1)

vst-37炙土 Game.AddToInventory("Items.Preset_Pozhar_Military",1)

vst-37炙土 Game.AddToInventory("Items.Preset_Pozhar_Legendary",1)

軍用科技帝康 Game.AddToInventory("Items.Preset_Ticon_Default",1)

軍用科技帝康 Game.AddToInventory("Items.Preset_Ticon_Neon",1)

軍用科技帝康 Game.AddToInventory("Items.Preset_Ticon_Pimp",1)

軍用科技帝康 Game.AddToInventory("Items.Preset_Ticon_Military",1)

軍用科技帝康 Game.AddToInventory("Items.Preset_Ticon_Legendary",1)

軍用科技帝康 Game.AddToInventory("Items.Base_Ticon",1)

斷頭台 Game.AddToInventory("Items.Preset_Guillotine_Default",1)

斷頭台 Game.AddToInventory("Items.Preset_Guillotine_Military",1)

斷頭台 Game.AddToInventory("Items.Preset_Guillotine_Neon",1)

斷頭台 Game.AddToInventory("Items.Preset_Guillotine_Pimp",1)

河童 Game.AddToInventory("Items.Preset_Kappa_Default",1)

河童 Game.AddToInventory("Items.Preset_Kappa_Military",1)

河童 Game.AddToInventory("Items.Preset_Kappa_Neon",1)

河童 Game.AddToInventory("Items.Preset_Kappa_Pimp",1)


來源:遊俠網

廣告

廣告

遊戲資訊

電馭叛客2077 (Cyberpunk 2077)

類別: 動作
平台: PC, PS4, PS5, XboxONE, XboxSeriesX, Stadia
開發: CD Projekt RED
發行: CD Projekt RED
上市: 2020年12月10日

《電馭叛客2077》是一款由《巫師》系列開發商CD Projekt開發並於2020年12月10日發行的動作角色扮演遊戲。本作採用了桌上遊戲《電馭叛客2020》的世界觀與規則設計,背景為2077年美國加利福尼亞州的「賽博龐克」風格反烏托邦式城市「夜城」,玩家在這一開放世界中扮演名為「V」的僱傭兵。遊戲定位為一款成人RPG,故事設定在未來科技極度發達的腐敗世界中,構建在筆和紙系統的基礎上,兼有沙盤元素及RPG機制。本作由CD Projekt RED聯合《電馭叛客》筆紙系統(Cyberpunk Pen & Paper system)作者Mike Pondsmith共同開發。

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廣告
武器程式碼列表 https://gamemad.com/guide/347924 夜叉 Game.AddToInventory("Items.Preset_Ashura_Twitch",1) 分則能成 Game.AddToInventory("Items.Preset_Sidewinder_Divided",1) 海格力斯 3maxGame.AddToInventory("Items.Preset_Hercules_Prototype",1) 八星銃 Game.AddToInventory("Items.Preset_Zhuo_Eight_Star",1) 我去 Game.AddToInventory("Items.Preset_Warden_Boris",1) 我去(幻影) Game.AddToInventory("Items.Preset_Warden_Boris_Hologram",1) 切薩皮克 Game.AddToInventory("Items.Preset_Warden_Amazon",1) 原型:信玄V型 Game.AddToInventory("Items.Preset_Shingen_Prototype",1) 應龍 Game.AddToInventory("Items.Preset_Dian_Yinglong",1) 犯罪剋星 Game.AddToInventory("Items.Preset_Kappa_George",1) 萬象靈 Game.AddToInventory("Items.Preset_Chao_VooDoo",1) 源二郎 Game.AddToInventory("Items.Preset_Yukimura_Kiji",1) 四季寶 Game.AddToInventory("Items.Preset_Yukimura_Skippy",1) 四季寶(可上牆) Game.AddToInventory("Items.mq007_skippy",1) 河童X-MOD2 Game.AddToInventory("Items.Preset_Kappa_Legendary",1) 羅刹 Game.AddToInventory("Items.Preset_Rasetsu_Prototype",1) 羅刹加強版 Game.AddToInventory("Items.Sniper_Nest_Version_Tech_Sniper_Rifle",1) 突破 Game.AddToInventory("Items.Preset_Nekomata_Breakthrough",1) 獵狐犬 Game.AddToInventory('Items.Preset_Nekomata_Amazon',1) 寡婦製造者 Game.AddToInventory("Items.Preset_Achilles_Nash",1) 阿喀琉斯X-MOD2 Game.AddToInventory("Items.Preset_Achilles_Collectible",1) 命令 Game.AddToInventory("Items.Preset_Satara_Brick",1) 雷獸 Game.AddToInventory("Items.Preset_Senkoh_Prototype",1) 同誌的鐵錘 Game.AddToInventory("Items.Preset_Burya_Comrade",1) 萊卡 Game.AddToInventory("Items.Preset_Burya_AirDrop",1) 巫毒符 Game.AddToInventory("Items.Preset_Quasar_Baron",1) 麗姿 Game.AddToInventory("Items.Preset_Omaha_Suzie",1) 幽影 Game.AddToInventory("Items.Preset_Kenshin_Frank",1) 混亂 Game.AddToInventory("Items.Preset_Kenshin_Royce",1) 雄心 Game.AddToInventory("Items.Preset_Kenshin_Spy",1) 棄子 Game.AddToInventory("Items.Preset_Ticon_Reed",1) 燒灼 Game.AddToInventory("Items.Preset_Ticon_Gwent",1) 豹紋犬 Game.AddToInventory("Items.Preset_Grit_Amazon",1) NDI魚鷹 Game.AddToInventory("Items.Preset_Osprey_Prototype",1) 守望 Game.AddToInventory("Items.Preset_Grad_Panam",1) 零五 Game.AddToInventory("Items.Preset_Grad_Buck",1) 電火花 Game.AddToInventory("Items.Preset_Grad_Scav",1) 波索 Game.AddToInventory("Items.Preset_Grad_AirDrop",1) 吹毛求疵 Game.AddToInventory("Items.Preset_Kolac_Tiny_Mike",1) 飛鷹 Game.AddToInventory("Items.Preset_Kyubi_Myers",1) 九尾X-MDO2 Game.AddToInventory("Items.Preset_Kyubi_Legendary",1) 奇努克 Game.AddToInventory("Items.Preset_Kyubi_Amazon", 1) 比特 Game.AddToInventory("Items.Preset_Ajax_Amazon", 1) 你要戰便來戰 Game.AddToInventory("Items.Preset_Ajax_Moron",1) 偏見 Game.AddToInventory("Items.Preset_Masamune_Rogue",1) 詩篇 11:6 Game.AddToInventory("Items.Preset_Copperhead_Genesis",1) 卡門 Game.AddToInventory("Items.Preset_Umbra_Bebe",1) 本影X-MDO2 Game.AddToInventory("Items.Preset_Umbra_Collectible",1) 家夥事 Game.AddToInventory("Items.Preset_Overture_Dodger",1) 罩得住 Game.AddToInventory("Items.Preset_Overture_Dante",1) 大天使 Game.AddToInventory("Items.Preset_Overture_Kerry",1) 大赦 Game.AddToInventory("Items.Preset_Overture_Cassidy",1) 真探 Game.AddToInventory("Items.Preset_Overture_River",1) 死亡蘋果 Game.AddToInventory("Items.Preset_Nova_Hitman",1) 大木大木 Game.AddToInventory("Items.Preset_Nova_Doom_Doom",1) 白頭鷹 Game.AddToInventory("Items.Preset_Metel_Kurt",1) 泰崗 Game.AddToInventory("Items.Preset_Metel_AirDrop",1) 主權 Game.AddToInventory("Items.Preset_Igla_Sovereign",1) 逃兵 Game.AddToInventory("Items.Preset_Testera_Nicolas",1) 炙土X-MOD2 Game.AddToInventory("Items.Preset_Pozhar_Legendary",1) 阿拉拜 Game.AddToInventory("Items.Preset_Pozhar_AirDrop",1) 鬥牛㹴(紅骨) Game.AddToInventory("Items.Preset_Crusher_Amazon",1) 血腥瑪利亞 Game.AddToInventory("Items.Preset_Tactician_Dino",1) 劊子手 Game.AddToInventory("Items.Preset_Tactician_Headsman",1) 莫克斯 Game.AddToInventory("Items.Preset_Carnage_Mox",1) 鐵膽 Game.AddToInventory("Items.Preset_Carnage_Edgerunners",1) 電鋸 Game.AddToInventory("Items.Preset_Pulsar_Buzzsaw",1) 芬裡爾 Game.AddToInventory("Items.Preset_Saratoga_Maelstrom",1) 力大磚飛 Game.AddToInventory("Items.Preset_Saratoga_Raffen",1) 厄瑞玻斯 Game.AddToInventory("Items.Preset_Borg4a_HauntedGun",1) 斷頭台X-MOD2 Game.AddToInventory("Items.Preset_Guillotine_Collectible",1) 野狗 Game.AddToInventory("Items.Preset_Defender_Kurt",1) MA70 HB X-MOD2 Game.AddToInventory("Items.Preset_MA70_Collectible",1) 馬洛裡安武器公司 3516 Game.AddToInventory("Items.Preset_Silverhand_3516",1) 女王陛下 Game.AddToInventory("Items.Preset_Unity_Agent",1) 驚魂孤島 Game.AddToInventory("Items.Preset_Lexington_Rook",1) 萊剋星頓X-MDO2 Game.AddToInventory("Items.Preset_Lexington_Shooting_Competition",1) 賭一把 Game.AddToInventory("Items.Preset_Nue_Bree",1) 獵豹 Game.AddToInventory("Items.Preset_Unity_Angelica",1) 傲慢 Game.AddToInventory("Items.Preset_Liberty_Rogue",1) 傲慢 Game.AddToInventory("Items.Preset_Liberty_Rogue_Stash",1) 終夜 Game.AddToInventory("Items.Preset_Lexington_Wilson",1) 退路 Game.AddToInventory("Items.Preset_Liberty_Dex",1) 金剛 Game.AddToInventory("Items.Preset_Liberty_Yorinobu",1) 熾天使 Game.AddToInventory("Items.Preset_Liberty_Padre",1) 金色狠婆娘 Game.AddToInventory("Items.Preset_Nue_Jackie",1) 死亡和稅收 Game.AddToInventory("Items.Preset_Nue_Maiko",1) 鍍金棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Denny",1) 老古板 Game.AddToInventory("Items.Preset_Baseball_Bat_Malina",1) 棒球棍X-MOD2 Game.AddToInventory("Items.Preset_Baseball_Bat_Legendary",1) 撬棍 Game.AddToInventory("Items.Preset_Crowbar_Bunker",1) 墨菲定律 Game.AddToInventory("Items.Preset_Baton_Murphy",1) 小叮噹 Game.AddToInventory("Items.Preset_Baton_Tinker_Bell",1) 水蝮蛇 Game.AddToInventory("Items.Preset_Cane_Fingers",1) 藤津偽器 Game.AddToInventory("Items.Preset_Dildo_Stout",1) BFC 9000 Game.AddToInventory("Items.Preset_Dildo_SexShop",1) 黑獨角獸 Game.AddToInventory("Items.Preset_Katana_GoG",1) 雞尾酒棒 Game.AddToInventory("Items.Preset_Katana_Cocktail",1) 盡忠丸 Game.AddToInventory("Items.Preset_Katana_Takemura",1) https://img3.gamemad.com/2024/10/23/FGt5sMNJ.jpg 手術刀 Game.AddToInventory("Items.Preset_Katana_Surgeon",1) 爪磨 Game.AddToInventory("Items.Preset_Katana_Hiromi",1) 白虎 Game.AddToInventory("Items.Preset_Katana_Wakako",1) 補牢 Game.AddToInventory("Items.Preset_Katana_E3",1) 白狼 Game.AddToInventory("Items.Preset_Sword_Witcher",1) 覺 Game.AddToInventory("Items.Preset_Katana_Saburo",1) 要人命X-MOD2 Game.AddToInventory("Items.Preset_Chainsword_Legendary",1) 獵狼犬 Game.AddToInventory("Items.Preset_Machete_Borg_AirDrop",1) 野人王的大錘 Game.AddToInventory("Items.w_melee_Boss_hammer",1) 看門人的鏟子 Game.AddToInventory("Items.Preset_Shovel_Caretaker",1) 雨魂靈 Game.AddToInventory("Items.Preset_VB_Axe",1) 魔爪X-MOD2 Game.AddToInventory("Items.Preset_Fanged_Axe_Collectible",1) 屠夫的切肉刀 Game.AddToInventory("Items.Preset_Butchers_Knife_Iconic",1) 毒刺 Game.AddToInventory("Items.Preset_Knife_Stinger",1) 青牙 Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Iconic",1) 獵頭 Game.AddToInventory("Items.Preset_Punk_Knife_Iconic",1) 涅槃 Game.AddToInventory("Items.Preset_Tanto_Saburo_Retrofix",1) 獠牙 Game.AddToInventory("Items.Preset_Knife_Kurtz_1",1) 獲取裝備武器的附件 IDAreas = {{ s = 'Weapon', n = 3 }}; P = Game.GetPlayer(); SSC = Game.GetScriptableSystemsContainer(); TS = Game.GetTransactionSystem(); ES = SSC:Get(CName.new('EquipmentSystem')); MS = SSC:Get('ItemModificationSystem'); PD = ES:GetPlayerData(P); PD['GetItemInEquipSlot2'] = PD['GetItemInEquipSlot;gamedataEquipmentAreaInt32']; attachmentsFound = false; print(' \n') for _, area in ipairs(Areas) do for index=1,area.n do itID = PD:GetItemInEquipSlot2(area.s, index - 1) if itID.id.hash ~= 0 then weaponID = TDBID.ToStringDEBUG(itID.id); weaponName = Game.GetLocalizedTextByKey(TDB.GetLocKey(TDBID.ToStringDEBUG(itID.id..'.displayName'))); itData = TS:GetItemData(P, itID) if itData ~= nil then print('\t[ '..area.s..' Slot '..index..' ]\t'..weaponName..'\t( "'..weaponID..'" )') for _, part in ipairs(itData:GetItemParts()) do itPartID = part:GetItemID(part); itPartTDBID = TDBID.ToStringDEBUG(TweakDBID.new(itPartID.id)); itPartName = Game.GetLocalizedTextByKey(TDB.GetLocKey(itPartTDBID..'.displayName')); if itPartName == '' then itPartName = ''; end print('\tPart Found\t->\t'..itPartName..'\t( "'..itPartTDBID..'" )') end end end print(' \n') end end 獲取牆上所有武器 msg = "STASH WALL WEAPONS ADDED !"; W1 = {"mq007_skippy", "w_melee_Boss_hammer" }; W2 = { "Ajax_Moron_Legendary", "Burya_Comrade_Legendary", "Butchers_Knife_Iconic_Legendary", "Carnage_Mox_Legendary", "Copperhead_Genesis_Legendary", "Dian_Yinglong", "Grad_Panam_Legendary", "Igla_Sovereign_Legendary", "Katana_Saburo_Legendary", "Katana_Takemura_Legendary", "Katana_Wakako_Legendary", "Lexington_Shooting_Competition", "Lexington_Wilson_Legendary", "Liberty_Dex_Legendary", "Liberty_Padre_Legendary", "Nekomata_Breakthrough_Legendary", "Neurotoxin_Knife_Iconic_Legendary", "Nue_Jackie_Legendary", "Overture_Kerry_Legendary", "Overture_River_Legendary", "Pulsar_Buzzsaw_Legendary", "Punk_Knife_Iconic_Legendary", "Silverhand_3516", "Tactician_Dino_Legendary","Tactician_Headsman_Legendary", "Tanto_Saburo", "Katana_E3", "Zhuo_Eight_Star" }; for i, weap in next, W1 do Game.AddToInventory("Items."..weap, 1) end for i, weap in next, W2 do Game.AddToInventory("Items.Preset_"..weap, 1) end PreventionSystem.ShowMessage(msg, 8.0) 獲取所有手雷 for i, v in next, { "GrenadeOzobsNose", "GrenadeBiohazardLegendaryPlus", "CuttingGrenadeLegendaryPlus", "GrenadeEMPLegendaryPlus", "GrenadeFlashLegendaryPlus", "GrenadeFragLegendaryPlus", "GrenadeIncendiaryLegendaryPlus", "GrenadeReconLegendaryPlus", "GrenadeSmokeLegendaryPlus" } do Game.AddToInventory("Items."..v, 1) end A-22B超式(黑牆版) Game.AddToInventory("Items.BlackwallForce",1) 徒手 Game.AddToInventory("Items.w_melee_004__fists_a",1) 貓又(幻影) Game.AddToInventory("Items.Preset_Nekomata_Boris_Hologram",1) 自動屠宰機 Game.AddToInventory("Items.Preset_Base_Slaughtomatic",1) 強尼的左輪手槍 Game.AddToInventory("Items.Base_Arasaka3D_Gun",1) 尖樁 Game.AddToInventory("Items.Base_Kolac",1) 尖樁 Game.AddToInventory("Items.Preset_Kolac_Default",1) 榴彈發射器 Game.AddToInventory("Items.Preset_Authority_Default",1) 厄瑞玻斯(隱藏款) Game.AddToInventory("Items.Preset_Borg4a_Legendary",1) 黃金指虎 Game.AddToInventory("Items.Preset_Knuckles_Golden",1) 指虎 Game.AddToInventory("Items.Preset_Knuckles_Default",1) M-179 阿喀琉斯(改裝) Game.AddToInventory("Items.q115_corpo_rifle",1) 野人王的大錘 Game.AddToInventory("Items.Preset_Hammer_Sasquatch",1) AR光線槍至尊9000 Game.AddToInventory("Items.Preset_Lexington_Toygun_Left_Hand", 1) MA70 Game.AddToInventory("Items.Preset_MA70_Legendary",1) MA70 Game.AddToInventory("Items.Preset_MA70_Default",1) MA70 Game.AddToInventory("Items.Preset_MA70_Military",1) MA70 Game.AddToInventory("Items.Preset_MA70_Neon",1) MA70 Game.AddToInventory("Items.Preset_MA70_Pimp",1) MA70 Game.AddToInventory("Items.Base_MA70",1) 暴風雪 Game.AddToInventory("Items.Preset_Metel_Legendary",1) 暴風雪 Game.AddToInventory("Items.Preset_Metel_Default",1) 暴風雪 Game.AddToInventory("Items.Preset_Metel_Military",1) 暴風雪 Game.AddToInventory("Items.Preset_Metel_Neon",1) 暴風雪 Game.AddToInventory("Items.Preset_Metel_Pimp",1) 線香 Game.AddToInventory("Items.Preset_Senkoh_Default",1) 線香 Game.AddToInventory("Items.Preset_Senkoh_Military",1) 線香 Game.AddToInventory("Items.Preset_Senkoh_Neon",1) 線香 Game.AddToInventory("Items.Preset_Senkoh_Pimp",1) 線香 Game.AddToInventory("Items.Preset_Senkoh_Legendary",1) HA-4硬骨頭 Game.AddToInventory("Items.Preset_Grit_Krausser",1) HA-4硬骨頭 Game.AddToInventory("Items.Preset_Grit_Default",1) HA-4硬骨頭 Game.AddToInventory("Items.Preset_Grit_Legendary",1) HA-4硬骨頭 Game.AddToInventory("Items.Preset_Grit_Military",1) HA-4硬骨頭 Game.AddToInventory("Items.Preset_Grit_Neon",1) HA-4硬骨頭 Game.AddToInventory("Items.Preset_Grit_Pimp",1) HA-4硬骨頭 Game.AddToInventory("Items.Preset_Grit_Prevention",1) 九尾 Game.AddToInventory("Items.Preset_Kyubi_Krausser",1) 九尾 Game.AddToInventory("Items.Preset_Kyubi_Default",1) 九尾 Game.AddToInventory("Items.Preset_Kyubi_Military",1) 九尾 Game.AddToInventory("Items.Preset_Kyubi_Neon",1) 九尾 Game.AddToInventory("Items.Preset_Kyubi_Nusa",1) 九尾 Game.AddToInventory("Items.Preset_Kyubi_Pimp",1) 九尾 Game.AddToInventory("Items.Preset_Kyubi_Prevention",1) 守護 Game.AddToInventory("Items.Preset_Warden_Krausser",1) 守護 Game.AddToInventory("Items.Preset_Warden_Default",1) 守護 Game.AddToInventory("Items.Preset_Warden_Legendary",1) 守護 Game.AddToInventory("Items.Preset_Warden_Military",1) 守護 Game.AddToInventory("Items.Preset_Warden_Neon",1) 守護 Game.AddToInventory("Items.Preset_Warden_Pimp",1) A-22B 超式 Game.AddToInventory("Items.Preset_Chao_Default",1) A-22B 超式 Game.AddToInventory("Items.Preset_Chao_Military",1) A-22B 超式 Game.AddToInventory("Items.Preset_Chao_Neon",1) A-22B 超式 Game.AddToInventory("Items.Preset_Chao_Pimp",1) D5 銅斑蛇 Game.AddToInventory("Items.Preset_Copperhead_Default",1) D5 銅斑蛇 Game.AddToInventory("Items.Preset_Copperhead_Military",1) D5 銅斑蛇 Game.AddToInventory("Items.Preset_Copperhead_Neon",1) D5 銅斑蛇 Game.AddToInventory("Items.Preset_Copperhead_Pimp",1) D5 銅斑蛇 Game.AddToInventory("Items.Preset_Copperhead_Krausser",1) D5 響尾蛇 Game.AddToInventory("Items.Preset_Sidewinder_Default",1) D5 響尾蛇 Game.AddToInventory("Items.Preset_Sidewinder_Military",1) D5 響尾蛇 Game.AddToInventory("Items.Preset_Sidewinder_Neon",1) D5 響尾蛇 Game.AddToInventory("Items.Preset_Sidewinder_Pimp",1) DB-2 薩達拉 Game.AddToInventory("Items.Preset_Satara_Default",1) DB-2 薩達拉 Game.AddToInventory("Items.Preset_Satara_Military",1) DB-2 薩達拉 Game.AddToInventory("Items.Preset_Satara_Neon",1) DB-2 薩達拉 Game.AddToInventory("Items.Preset_Satara_Pimp",1) DB-2 薩達拉 Game.AddToInventory("FunctionalTests.Preset_Satara_FunctionalTest",1) DB-2 薩達拉 Game.AddToInventory("Items.Base_Satara",1) DB-2 薩達拉 Game.AddToInventory("Items.Proficiency_Craftable_Uncommon_Satara",1) DB-2 薩達拉 Game.AddToInventory("TEST.ItemPass_Satara",1) DB-2 手鋸 Game.AddToInventory("Items.Preset_Testera_Default",1) DB-2 手鋸 Game.AddToInventory("Items.Preset_Testera_Military",1) DB-2 手鋸 Game.AddToInventory("Items.Preset_Testera_Neon",1) DB-2 手鋸 Game.AddToInventory("Items.Preset_Testera_Pimp",1) DB-4 鐵棍 Game.AddToInventory("Items.Preset_Palica_Default",1) DB-4 鐵棍 Game.AddToInventory("Items.Preset_Palica_Military",1) DB-4 鐵棍 Game.AddToInventory("Items.Preset_Palica_Neon",1) DB-4 鐵棍 Game.AddToInventory("Items.Preset_Palica_Pimp",1) DB-4 針式導彈 Game.AddToInventory("Items.Preset_Igla_Default",1) DB-4 針式導彈 Game.AddToInventory("Items.Preset_Igla_Military",1) DB-4 針式導彈 Game.AddToInventory("Items.Preset_Igla_Neon",1) DB-4 針式導彈 Game.AddToInventory("Items.Preset_Igla_Pimp",1) DR12 類星體 Game.AddToInventory("Items.Preset_Quasar_Default",1) DR12 類星體 Game.AddToInventory("Items.Preset_Quasar_Military",1) DR12 類星體 Game.AddToInventory("Items.Preset_Quasar_Neon",1) DR12 類星體 Game.AddToInventory("Items.Preset_Quasar_Pimp",1) DR5 新星 Game.AddToInventory("Items.Preset_MQ008_Nova",1) DR5 新星 Game.AddToInventory("Items.Preset_Nova_Default",1) DR5 新星 Game.AddToInventory("Items.Preset_Nova_Military",1) DR5 新星 Game.AddToInventory("Items.Preset_Nova_Neon",1) DR5 新星 Game.AddToInventory("Items.Preset_Nova_Pimp",1) DR5 新星 Game.AddToInventory("Items.Preset_Nova_Q000_Nomad",1) DS1 脈衝 Game.AddToInventory("Items.Preset_Pulsar_Default",1) DS1 脈衝 Game.AddToInventory("Items.Preset_Pulsar_Military",1) DS1 脈衝 Game.AddToInventory("Items.Preset_Pulsar_Neon",1) DS1 脈衝 Game.AddToInventory("Items.Preset_Pulsar_Pimp",1) G-58 典式 Game.AddToInventory("Items.Preset_Dian_Default",1) G-58 典式 Game.AddToInventory("Items.Preset_Dian_Military",1) G-58 典式 Game.AddToInventory("Items.Preset_Dian_Neon",1) G-58 典式 Game.AddToInventory("Items.Preset_Dian_Pimp",1) G-58 典式 Game.AddToInventory("Items.Preset_Dian_Trauma",1) HJKE-11 幸村 Game.AddToInventory("Items.Preset_Yukimura_Default",1) HJKE-11 幸村 Game.AddToInventory("Items.Preset_Yukimura_Military",1) HJKE-11 幸村 Game.AddToInventory("Items.Preset_Yukimura_Neon",1) HJKE-11 幸村 Game.AddToInventory("Items.Preset_Yukimura_Pimp",1) HJSH-18 正宗 Game.AddToInventory("Items.Preset_Base_Masamune",1) HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Default",1) HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Flashlight",1) HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Military",1) HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Neon",1) HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Pimp",1) HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Trauma",1) JKE-X2 謙信 Game.AddToInventory("Items.Preset_Kenshin_Default",1) JKE-X2 謙信 Game.AddToInventory("Items.Preset_Kenshin_Military",1) JKE-X2 謙信 Game.AddToInventory("Items.Preset_Kenshin_MQ041",1) JKE-X2 謙信 Game.AddToInventory("Items.Preset_Kenshin_Neon",1) JKE-X2 謙信 Game.AddToInventory("Items.Preset_Kenshin_Pimp",1) JKE-X2 謙信 Game.AddToInventory("Items.Preset_Kenshin_Takemura",1) L-69 卓式 Game.AddToInventory("Items.Preset_Zhuo_Default",1) L-69 卓式 Game.AddToInventory("Items.Preset_Zhuo_Military",1) L-69 卓式 Game.AddToInventory("Items.Preset_Zhuo_Neon",1) L-69 卓式 Game.AddToInventory("Items.Preset_Zhuo_Pimp",1) L-69 卓式 Game.AddToInventory("Items.Preset_Zhuo_Trauma",1) M-10AF 萊剋星頓 Game.AddToInventory("Items.Preset_Base_Lexington",1) M-10AF 萊剋星頓 Game.AddToInventory("Items.Preset_Lexington_Default",1) M-10AF 萊剋星頓 Game.AddToInventory("Items.Preset_Lexington_Military",1) M-10AF 萊剋星頓 Game.AddToInventory("Items.Preset_Lexington_Neon",1) M-10AF 萊剋星頓 Game.AddToInventory("Items.Preset_Lexington_Pimp",1) M-10AF 萊剋星頓 Game.AddToInventory("Items.Preset_Lexington_Toygun",1) M-10AF 萊剋星頓 Game.AddToInventory("Items.Preset_Lexington_Krausser",1) M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Default",1) M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Military",1) M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Neon",1) M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Pimp",1) M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Tiny_Mike",1) M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Nusa_Black",1) M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Nusa_White",1) M2038 戰術家 Game.AddToInventory("Items.Preset_Tactician_Default",1) M2038 戰術家 Game.AddToInventory("Items.Preset_Tactician_Military",1) M2038 戰術家 Game.AddToInventory("Items.Preset_Tactician_Neon",1) M2038 戰術家 Game.AddToInventory("Items.Preset_Tactician_Pimp",1) M2038 戰術家 Game.AddToInventory("Items.Preset_Tactician_Krausser",1) M221 薩拉托加 Game.AddToInventory("Items.Preset_Saratoga_Default",1) M221 薩拉托加 Game.AddToInventory("Items.Preset_Saratoga_Military",1) M221 薩拉托加 Game.AddToInventory("Items.Preset_Saratoga_Neon",1) M221 薩拉托加 Game.AddToInventory("Items.Preset_Saratoga_Pimp",1) M221 薩拉托加 Game.AddToInventory("Items.Preset_Saratoga_Krausser",1) M251S 阿賈克斯 Game.AddToInventory("Items.Preset_Ajax_Default",1) M251S 阿賈克斯 Game.AddToInventory("Items.Preset_Ajax_Military",1) M251S 阿賈克斯 Game.AddToInventory("Items.Preset_Ajax_Neon",1) M251S 阿賈克斯 Game.AddToInventory("Items.Preset_Ajax_Pimp",1) M251S 阿賈克斯 Game.AddToInventory("Items.Preset_Ajax_Training",1) M251S 阿賈克斯 Game.AddToInventory("Items.Preset_Ajax_Military_MaxTac_2nd_wave",1) M251S 阿賈克斯 Game.AddToInventory("Items.Preset_Ajax_Scene",1) M251S 阿賈克斯 Game.AddToInventory("Items.Preset_Ajax_Krausser",1) M-76E 奧馬哈 Game.AddToInventory("Items.Preset_Omaha_Default",1) M-76E 奧馬哈 Game.AddToInventory("Items.Preset_Omaha_Military",1) M-76E 奧馬哈 Game.AddToInventory("Items.Preset_Omaha_Neon",1) M-76E 奧馬哈 Game.AddToInventory("Items.Preset_Omaha_Pimp",1) M-76E 奧馬哈 Game.AddToInventory("Items.Preset_Omaha_Krausser",1) M-76E 奧馬哈 Game.AddToInventory("Items.Preset_Omaha_Maelstrom",1) M-76E 奧馬哈 Game.AddToInventory("Items.Preset_Omaha_Military_MaxTac_2nd_wave", 1) RT-46 風暴 Game.AddToInventory("Items.Preset_Burya_Default",1) RT-46 風暴 Game.AddToInventory("Items.Preset_Burya_Military",1) RT-46 風暴 Game.AddToInventory("Items.Preset_Burya_Neon",1) RT-46 風暴 Game.AddToInventory("Items.Preset_Burya_Pimp",1) SOR-22 Game.AddToInventory("Items.Preset_Sor22_Default",1) SOR-22 Game.AddToInventory("Items.Preset_Sor22_Military",1) SOR-22 Game.AddToInventory("Items.Preset_Sor22_Neon",1) SOR-22 Game.AddToInventory("Items.Preset_Sor22_Pimp",1) SOR-22 Game.AddToInventory("Items.Preset_Sor22_Nusa_Black",1) SOR-22 Game.AddToInventory("Items.Preset_Sor22_Nusa_White",1) SPT32 冰暴 Game.AddToInventory("Items.Preset_Grad_Default",1) SPT32 冰暴 Game.AddToInventory("Items.Preset_Grad_Military",1) SPT32 冰暴 Game.AddToInventory("Items.Preset_Grad_Neon",1) SPT32 冰暴 Game.AddToInventory("Items.Preset_Grad_Pimp",1) TKI-20 信玄 Game.AddToInventory("Items.Preset_Shingen_Default",1) TKI-20 信玄 Game.AddToInventory("Items.Preset_Shingen_Military",1) TKI-20 信玄 Game.AddToInventory("Items.Preset_Shingen_Neon",1) TKI-20 信玄 Game.AddToInventory("Items.Preset_Shingen_Pimp",1) 阿修羅 Game.AddToInventory("Items.Preset_Ashura_Default",1) 阿修羅 Game.AddToInventory("Items.Preset_Ashura_Military",1) 阿修羅 Game.AddToInventory("Items.Preset_Ashura_Neon",1) 阿修羅 Game.AddToInventory("Items.Preset_Ashura_Pimp",1) 阿修羅 Game.AddToInventory("Items.Preset_Ashura_Prevention_MaxTac",1) 防禦者 Game.AddToInventory("Items.Preset_Defender_Default",1) 防禦者 Game.AddToInventory("Items.Preset_Defender_Military",1) 防禦者 Game.AddToInventory("Items.Preset_Defender_Neon",1) 防禦者 Game.AddToInventory("Items.Preset_Defender_Pimp",1) 防禦者 Game.AddToInventory("Items.Preset_Defender_MaxTac_2nd_wave", 1) 貓又 Game.AddToInventory("Items.Preset_Nekomata_Default",1) 貓又 Game.AddToInventory("Items.Preset_Nekomata_Military",1) 貓又 Game.AddToInventory("Items.Preset_Nekomata_Neon",1) 貓又 Game.AddToInventory("Items.Preset_Nekomata_Pimp",1) 貓又 Game.AddToInventory("Items.Preset_Nekomata_MaxTac",1) 貓又 Game.AddToInventory("Items.Preset_Nekomata_Prevention",1) 貓又 Game.AddToInventory("Items.Preset_Nekomata_Krausser",1) 碾碎者 Game.AddToInventory("Items.Preset_Crusher_Default",1) 碾碎者 Game.AddToInventory("Items.Preset_Crusher_Military",1) 碾碎者 Game.AddToInventory("Items.Preset_Crusher_Neon",1) 碾碎者 Game.AddToInventory("Items.Preset_Crusher_Pimp",1) 碾碎者 Game.AddToInventory("Items.Preset_Crusher_Krausser",1) 前奏 Game.AddToInventory("Items.Preset_Overture_Default_U",1) 前奏 Game.AddToInventory("Items.Preset_Overture_Default_R",1) 前奏 Game.AddToInventory("Items.Preset_Overture_Default_E",1) 前奏 Game.AddToInventory("Items.Preset_Overture_Default_L",1) 前奏 Game.AddToInventory("Items.Preset_Overture_Legendary",1) 前奏 Game.AddToInventory("Items.Preset_Overture_Default",1) 前奏 Game.AddToInventory("Items.Preset_Overture_Military",1) 前奏 Game.AddToInventory("Items.Preset_Overture_Neon",1) 前奏 Game.AddToInventory("Items.Preset_Overture_Pimp",1) 殺戮 Game.AddToInventory("Items.Preset_Carnage_Default",1) 殺戮 Game.AddToInventory("Items.Preset_Carnage_Military",1) 殺戮 Game.AddToInventory("Items.Preset_Carnage_Neon",1) 殺戮 Game.AddToInventory("Items.Preset_Carnage_Pimp",1) 統一 Game.AddToInventory("Items.Preset_Unity_Default",1) 統一 Game.AddToInventory("Items.Preset_Unity_Military",1) 統一 Game.AddToInventory("Items.Preset_Unity_Neon",1) 統一 Game.AddToInventory("Items.Preset_Unity_Pimp",1) 統一 Game.AddToInventory("Items.Preset_V_Unity",1) 鵺 Game.AddToInventory("Items.Preset_Nue_Default",1) 鵺 Game.AddToInventory("Items.Preset_Nue_Military",1) 鵺 Game.AddToInventory("Items.Preset_Nue_Neon",1) 快刀 Game.AddToInventory("Items.Preset_Machete_Borg_Default",1) 快刀 Game.AddToInventory("Items.Preset_Machete_Borg_Military",1) 快刀 Game.AddToInventory("Items.Preset_Machete_Borg_Pimp",1) 快刀 Game.AddToInventory("Items.Preset_Machete_Borg_Neon",1) 快刀 Game.AddToInventory("Items.Preset_Psycho_sts_std_rcr_05_late",1) 快刀 Game.AddToInventory("Items.Preset_Psycho_sts_std_rcr_05_early",1) 快刀 Game.AddToInventory("Items.Preset_Psycho_sts_std_rcr_05_mid",1) 快刀 Game.AddToInventory("Items.Preset_Psycho_sts_std_rcr_05_end",1) 快刀 Game.AddToInventory("Items.Preset_Psycho_sts_std_rcr_05",1) 砍刀 Game.AddToInventory("Items.Preset_Machete_Default",1) 砍刀 Game.AddToInventory("Items.Preset_Machete_Maelstrom",1) 砍刀 Game.AddToInventory("Items.Preset_Machete_Valentinos",1) 砍刀 Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_03_early",1) 砍刀 Game.AddToInventory("Items.Preset_Psycho_mq030_end",1) 砍刀 Game.AddToInventory("Items.Preset_Psycho_mq030_mid",1) 砍刀 Game.AddToInventory("Items.Preset_Psycho_mq030_late",1) 砍刀 Game.AddToInventory("Items.Preset_Machete_Kurt",1) 砍刀 Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_03_late",1) 砍刀 Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_03_mid",1) 砍刀 Game.AddToInventory("Items.w_melee_002__machete_a",1) 砍刀 Game.AddToInventory("Items.Preset_Psycho_mq030_early",1) 砍刀 Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_03",1) 砍刀 Game.AddToInventory("Items.Preset_Psycho_mq030",1) 砍刀 Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_03_end",1) 砍刀 Game.AddToInventory("TEST.ItemPass_Machete",1) 武士刀 Game.AddToInventory("Items.Preset_Katana_Default",1) 武士刀 Game.AddToInventory("Items.Preset_Katana_Military",1) 武士刀 Game.AddToInventory("Items.Preset_Katana_Neon",1) 武士刀 Game.AddToInventory("Items.Preset_Katana_Neon_03",1) 武士刀 Game.AddToInventory("Items.Preset_Katana_Pimp",1) 武士刀 Game.AddToInventory("Items.Preset_Katana_Pimp_03",1) 武士刀 Game.AddToInventory("Items.Preset_Katana_Training",1) 武士刀 Game.AddToInventory("Items.Proficiency_Craftable_Legendary_Katana",1) 武士刀 Game.AddToInventory("TEST.ItemPass_Katana",1) 武士刀 Game.AddToInventory("Items.q115_katana",1) 武士刀 Game.AddToInventory("Items.Arasaka3DEnemyKatana",1) 武士刀 Game.AddToInventory("Items.Base_Katana",1) 武士刀 Game.AddToInventory("Items.Craftable_Common_Katana",1) 武士刀 Game.AddToInventory("Items.Preset_Katana_Arasaka_2020",1) 武士刀 Game.AddToInventory("Items.Preset_Katana_Arasaka_2077",1) 武士刀 Game.AddToInventory("Items.w_melee_001__katana_a",1) 棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Default",1) 棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Neon",1) 棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Pimp",1) 棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Aldecados",1) 棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Mox",1) 棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_SixStreet",1) 棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_TygerClaws",1) 棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Valentinos",1) 棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Wraiths",1) 棒球棍 Game.AddToInventory("Items.w_melee_008__baseball_bat",1) 棒球棍 Game.AddToInventory("TEST.ItemPass_Baseball",1) 廚刀 Game.AddToInventory("Items.Preset_Chefs_Knife_Default",1) 錘子 Game.AddToInventory("Items.Preset_Hammer_Default",1) 錘子 Game.AddToInventory("Items.w_melee_hammer2h",1) 錘子 Game.AddToInventory("Items.Hard_20_Body_Weapon2",1) 錘子 Game.AddToInventory("TEST.ItemPass_Hammer",1) 大錘 Game.AddToInventory("Items.Base_Two_Hand_Hammer",1) 電警棍 ALPHA Game.AddToInventory("Items.Preset_Baton_Alpha",1) 電警棍 ALPHA Game.AddToInventory("Items.Preset_Psycho_ma_wat_kab_08_end",1) 電警棍 ALPHA Game.AddToInventory("Items.Preset_Stout_Censored",1) 電警棍 ALPHA Game.AddToInventory("Items.Preset_Psycho_ma_wat_kab_08",1) 電警棍 ALPHA Game.AddToInventory("Items.w_melee_010__electric_baton",1) 電警棍 ALPHA Game.AddToInventory("Items.Preset_Psycho_ma_wat_kab_08_early",1) 電警棍 ALPHA Game.AddToInventory("Items.Preset_Psycho_ma_wat_kab_08_mid",1) 電警棍 ALPHA Game.AddToInventory("Items.Preset_Psycho_ma_wat_kab_08_late",1) 電警棍 ALPHA Game.AddToInventory("Items.Proficiency_Craftable_Uncommon_Baton_Alpha",1) 電警棍 ALPHA Game.AddToInventory("TEST.ItemPass_Baton",1) 電警棍 BETA Game.AddToInventory("Items.Preset_Baton_Beta",1) 電警棍 GAMMA Game.AddToInventory("Items.Preset_Baton_Gamma",1) 反曲刀 Game.AddToInventory("Items.Preset_Kukri_Default",1) 反曲刀 Game.AddToInventory("Items.Preset_Kukri_Voodoo",1) 雙手鈍器 Game.AddToInventory("Items.Base_Two_Hand_Blunt",1) 金棒 Game.AddToInventory("Items.Preset_Kanabo_Default",1) 撬棍 Game.AddToInventory("Items.Preset_Crowbar_Default",1) 鋼管 Game.AddToInventory("Items.Preset_Iron_Pipe_Default",1) 撬胎棒 Game.AddToInventory("Items.Preset_Tire_Iron_Default",1) 撬胎棒 Game.AddToInventory("Items.Preset_Pipe_Wrench_Default",1) 撬胎棒 Game.AddToInventory("Items.w_melee_007__pipe_wrench",1) 時雨 Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2020",1) 時雨 Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2077",1) 時雨 Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2077_Unbreakable",1) 小刀 Game.AddToInventory("Items.Preset_Knife_Default",1) 小刀 Game.AddToInventory("Items.Preset_Knife_Military",1) 小刀 Game.AddToInventory("Items.Preset_Butchers_Knife_Default",1) 小刀 Game.AddToInventory("Items.StartingWeaponStreetKid",1) 小刀 Game.AddToInventory("Items.Proficiency_Craftable_Rare_Knife",1) 小刀 Game.AddToInventory("Items.Base_Knife", 1) 小刀 Game.AddToInventory("TEST.ItemPass_Knife",1) 朋克刀 Game.AddToInventory("Items.Preset_Punk_Knife_Default",1) 朋克刀 Game.AddToInventory("Items.Preset_Punk_Knife_Military",1) 朋克刀 Game.AddToInventory("Items.Preset_Punk_Knife_Neon",1) 朋克刀 Game.AddToInventory("Items.Preset_Punk_Knife_Pimp",1) 神經毒素小刀 Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Default",1) 神經毒素小刀 Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Military",1) 神經毒素小刀 Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Neon",1) 神經毒素小刀 Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Pimp",1) 懷劍 Game.AddToInventory("Items.Preset_Tanto_Default",1) 野分 Game.AddToInventory("Items.Preset_Masamune_Arasaka_2020",1) 野分 Game.AddToInventory("Items.Preset_Masamune_Arasaka_2077",1) 野分 Game.AddToInventory("Items.Arasaka3DEnemyWeapon",1) 玉響 Game.AddToInventory("Items.Preset_Nue_Arasaka_2020",1) 玉響 Game.AddToInventory("Items.Preset_Nue_Arasaka_2077",1) 玉響 Game.AddToInventory("Items.Preset_Nue_Arasaka_2020_Left_Hand1",1) 玉響 Game.AddToInventory("Items.Preset_Nue_Arasaka_2020_Retrofix",1) 玉響 Game.AddToInventory("Items.Preset_Nue_Arasaka_2020_Unbreakable",1) 戰斧 Game.AddToInventory("Items.Preset_Tomahawk_Default",1) 自由 Game.AddToInventory("Items.Preset_Liberty_Default",1) 自由 Game.AddToInventory("Items.Preset_Liberty_Default_Retrofix",1) 自由 Game.AddToInventory("Items.Preset_Liberty_Neon",1) 自由 Game.AddToInventory("Items.Preset_Liberty_Neon_Retrofix",1) 自由 Game.AddToInventory("Items.Preset_Liberty_Pimp",1) 自由 Game.AddToInventory("Items.Preset_Liberty_Pimp_Retrofix",1) 自由 Game.AddToInventory("Items.Preset_Liberty_Military",1) 自由 Game.AddToInventory("Items.Preset_Liberty_Military_Retrofix",1) 自由 Game.AddToInventory("Items.Base_Liberty",1) 31型重機槍 Game.AddToInventory("Items.Preset_HMG_Chopper",1) 31型重機槍 Game.AddToInventory("Items.Preset_HMG_Default",1) 31型重機槍 Game.AddToInventory("Items.Preset_HMG_Invisible",1) 31型重機槍 Game.AddToInventory("Items.Preset_HMG_Military",1) 31型重機槍 Game.AddToInventory("Items.Preset_HMG_Neon",1) 31型重機槍 Game.AddToInventory("Items.Preset_HMG_Pimp",1) 31型重機槍 Game.AddToInventory("Items.Preset_HMG_Sasquatch",1) 31型重機槍 Game.AddToInventory("Items.Preset_HMG_turret_car_attach",1) DA8本影 Game.AddToInventory("Items.Preset_Umbra_Legendary",1) DA8本影 Game.AddToInventory("Items.Preset_Umbra_Default",1) DA8本影 Game.AddToInventory("Items.Preset_Umbra_Neon",1) DA8本影 Game.AddToInventory("Items.Preset_Umbra_Pimp",1) DA8本影 Game.AddToInventory("Items.Preset_Umbra_Military",1) 魔爪 Game.AddToInventory("Items.Preset_Fanged_Axe_Default",1) 魔爪 Game.AddToInventory("Items.Preset_Fanged_Axe_Military",1) 魔爪 Game.AddToInventory("Items.Preset_Fanged_Axe_Neon",1) 魔爪 Game.AddToInventory("Items.VHard_50_BodyCool_Weapon5",1) 魔爪 Game.AddToInventory("Items.VHard_50_BodyCool_Weapon6",1) 魔爪 Game.AddToInventory("Items.VHard_50_BodyCool_Weapon7",1) 要人命 Game.AddToInventory("Items.Preset_Chainsword_Default",1) 要人命 Game.AddToInventory("Items.Preset_Chainsword_Neon",1) 要人命 Game.AddToInventory("Items.Preset_Chainsword_Military",1) 要人命 Game.AddToInventory("Items.Preset_Chainsword_Pimp",1) 要人命 Game.AddToInventory("Items.Hard_30_BodyTech_Weapon2",1) vst-37炙土 Game.AddToInventory("Items.Preset_Pozhar_Default",1) vst-37炙土 Game.AddToInventory("Items.Preset_Pozhar_Neon",1) vst-37炙土 Game.AddToInventory("Items.Preset_Pozhar_Pimp",1) vst-37炙土 Game.AddToInventory("Items.Preset_Pozhar_Military",1) vst-37炙土 Game.AddToInventory("Items.Preset_Pozhar_Legendary",1) 軍用科技帝康 Game.AddToInventory("Items.Preset_Ticon_Default",1) 軍用科技帝康 Game.AddToInventory("Items.Preset_Ticon_Neon",1) 軍用科技帝康 Game.AddToInventory("Items.Preset_Ticon_Pimp",1) 軍用科技帝康 Game.AddToInventory("Items.Preset_Ticon_Military",1) 軍用科技帝康 Game.AddToInventory("Items.Preset_Ticon_Legendary",1) 軍用科技帝康 Game.AddToInventory("Items.Base_Ticon",1) 斷頭台 Game.AddToInventory("Items.Preset_Guillotine_Default",1) 斷頭台 Game.AddToInventory("Items.Preset_Guillotine_Military",1) 斷頭台 Game.AddToInventory("Items.Preset_Guillotine_Neon",1) 斷頭台 Game.AddToInventory("Items.Preset_Guillotine_Pimp",1) 河童 Game.AddToInventory("Items.Preset_Kappa_Default",1) 河童 Game.AddToInventory("Items.Preset_Kappa_Military",1) 河童 Game.AddToInventory("Items.Preset_Kappa_Neon",1) 河童 Game.AddToInventory("Items.Preset_Kappa_Pimp",1) 來源:遊俠網
https://gamemad.com/guide/347924
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