《電馭叛客2077》控制台程式碼大全 (第12頁:車輛) - 遊戲狂
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《電馭叛客2077》控制台程式碼大全 (第12頁:車輛)

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2024-10-23

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車輛程式碼列表

洪濤 “梗犬” Vehicle = "Vehicle.v_sport1_herrera_riptide_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

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刪除該車輛 Vehicle = "Vehicle.v_sport1_herrera_riptide_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

歹徒 Vehicle = "Vehicle.v_sport1_herrera_outlaw_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport1_herrera_outlaw_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

歹徒 “韋勒” Vehicle = "Vehicle.v_sport1_herrera_outlaw_heist_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport1_herrera_outlaw_heist_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

SPORT2-7 “光與影” Vehicle = "Vehicle.v_sport1_quadra_sport_r7_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport1_quadra_sport_r7_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

SPORT2-7 “義警” Vehicle = "Vehicle.v_sport1_quadra_sport_r7_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport1_quadra_sport_r7_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

SPORT2-7 “冥衛” Vehicle = "Vehicle.v_sport1_quadra_sport_r7_netrunner"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport1_quadra_sport_r7_netrunner"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

SPORT2-7 “紋銀” Vehicle = "Vehicle.v_sport1_quadra_sport_r7_mrhands"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport1_quadra_sport_r7_mrhands"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

TURBO-R740 Vehicle = "Vehicle.v_sport1_quadra_turbo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport1_quadra_turbo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

TURBO-R V-TECH Vehicle = "Vehicle.v_sport1_quadra_turbo_r_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport1_quadra_turbo_r_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

湖女之劍 “桂妮薇兒” Vehicle = "Vehicle.v_sport1_rayfield_aerondight_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport1_rayfield_aerondight_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

石中劍(白金) Vehicle = "Vehicle.v_sport1_rayfield_caliburn_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport1_rayfield_caliburn_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

石中劍(黑) Vehicle = "Vehicle.v_sport1_rayfield_caliburn_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport1_rayfield_caliburn_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

隼 “野狼” Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

隼 “碎骨” Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

《電馭叛客2077》控制台程式碼大全

隼 “勁風” Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

隼 MZ2 Vehicle = "Vehicle.v_sport2_mizutani_shion_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport2_mizutani_shion_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

911 TURBO (930) Vehicle = "Vehicle.v_sport2_porsche_911turbo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport2_porsche_911turbo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

911 TURBO 敞篷 (930) Vehicle = "Vehicle.v_sport2_porsche_911turbo_cabrio_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport2_porsche_911turbo_cabrio_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

66式640TS Vehicle = "Vehicle.v_sport2_quadra_type66_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport2_quadra_type66_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

66式 “復仇者” Vehicle = "Vehicle.v_sport2_quadra_type66_avenger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport2_quadra_type66_avenger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

66式 “克蘇魯” Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_ncu_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_ncu_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

66式 “詹羅利” Vehicle = "Vehicle.v_sport2_quadra_type66_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport2_quadra_type66_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

66式 “西瑞” Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

66式 “曲徑” Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

66式 “危險駕駛” Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_tribute"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_tribute"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

阿爾瓦拉多V4FH570赫曼 Vehicle = "Vehicle.v_sport2_villefort_alvarado_hearse_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport2_villefort_alvarado_hearse_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

阿爾瓦拉多V4F 570使團 Vehicle = "Vehicle.v_sport2_villefort_alvarado_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport2_villefort_alvarado_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

阿爾瓦拉多V4FC580瓦多 Vehicle = "Vehicle.v_sport2_villefort_alvarado_valentinos_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport2_villefort_alvarado_valentinos_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

德利翁 “辯護” Vehicle = "Vehicle.v_sport2_villefort_deleon_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sport2_villefort_deleon_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

草雉CT-3X Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

草雉 “和平衛士” Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

草雉 “赤舌” Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

草雉 “蛟” Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_tyger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_tyger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

傑克的ARCH Vehicle = "Vehicle.v_sportbike2_arch_jackie_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sportbike2_arch_jackie_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

傑克調教的ARCH Vehicle = "Vehicle.v_sportbike2_arch_jackie_tuned_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sportbike2_arch_jackie_tuned_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

瑪琳娜摩托 Vehicle = "Vehicle.v_sportbike2_arch_linas_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sportbike2_arch_linas_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

納紮雷 Vehicle = "Vehicle.v_sportbike2_arch_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sportbike2_arch_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

納紮雷 “賽車手” Vehicle = "Vehicle.v_sportbike2_arch_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sportbike2_arch_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

納紮雷 “狗頭人” Vehicle = "Vehicle.v_sportbike2_arch_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sportbike2_arch_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

納紮雷 “以津真天” Vehicle = "Vehicle.v_sportbike2_arch_tyger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sportbike2_arch_tyger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

蠍子的阿波羅 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

阿波羅 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

阿波羅650-S Vehicle = "Vehicle.v_sportbike3_brennan_apollo_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

蘇普隆FS3 Vehicle = "Vehicle.v_standard25_mahir_supron_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard25_mahir_supron_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

科爾比 “小騾子” Vehicle = "Vehicle.v_standard25_thorton_colby_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard25_thorton_colby_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

科爾比 “禿鷹” Vehicle = "Vehicle.v_standard25_thorton_colby_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard25_thorton_colby_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

科爾比CX410"大孤峰" Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

科爾比幽冥犬 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_kurtz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_kurtz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

科爾比CX410孤峰 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

梅裡馬克” 魔術師 “ Vehicle = "Vehicle.v_standard25_thorton_merrimac_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard25_thorton_merrimac_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

哥倫布V340-F貨運 Vehicle = "Vehicle.v_standard25_villefort_columbus_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard25_villefort_columbus_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

石英” 強盜 “ Vehicle = "Vehicle.v_standard2_archer_bandit_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard2_archer_bandit_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

赫拉EC-Di360 Vehicle = "Vehicle.v_standard2_archer_hella_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard2_archer_hella_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

石英” 響尾蛇 “ Vehicle = "Vehicle.v_standard2_archer_quartz_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard2_archer_quartz_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

石英” 幽鬼 “ Vehicle = "Vehicle.v_standard2_archer_quartz_nomad_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard2_archer_quartz_nomad_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

石英EC-T2 r660 Vehicle = "Vehicle.v_standard2_archer_quartz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard2_archer_quartz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

色雷斯傑佛遜 Vehicle = "Vehicle.v_standard2_chevalier_thrax_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard2_chevalier_thrax_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

蝸牛P126 Vehicle = "Vehicle.v_standard2_makigai_maimai_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard2_makigai_maimai_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

萌月” 寶石 “ Vehicle = "Vehicle.v_standard2_mizutani_hozuki_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard2_mizutani_hozuki_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

科爾比C125 Vehicle = "Vehicle.v_standard2_thorton_colby_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard2_thorton_colby_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

加利納” 蝮蛇 “ Vehicle = "Vehicle.v_standard2_thorton_galena_bobas_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard2_thorton_galena_bobas_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

加利納” 壁虎 “ Vehicle = "Vehicle.v_standard2_thorton_galena_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard2_thorton_galena_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

加利納” 蝗蟲 “ Vehicle = "Vehicle.v_standard2_thorton_galena_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard2_thorton_galena_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

加利納G240 Vehicle = "Vehicle.v_standard2_thorton_galena_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard2_thorton_galena_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

德拉曼21號 Vehicle = "Vehicle.v_standard2_villefort_cortes_delamain_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard2_villefort_cortes_delamain_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

柯提斯V5000勇氣 Vehicle = "Vehicle.v_standard2_villefort_cortes_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard2_villefort_cortes_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

皇帝620拉格納 Vehicle = "Vehicle.v_standard3_chevalier_emperor_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard3_chevalier_emperor_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

蘇普隆 “創界” Vehicle = "Vehicle.v_standard3_mahir_supron_kurtz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard3_mahir_supron_kurtz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

田螺” 熊 “ Vehicle = "Vehicle.v_standard3_makigai_tanishi_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard3_makigai_tanishi_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

田螺T400 Vehicle = "Vehicle.v_standard3_makigai_tanishi_player_mr_hands"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard3_makigai_tanishi_player_mr_hands"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

魔犬 Vehicle = "Vehicle.v_standard3_militech_hellhound_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard3_militech_hellhound_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

麥基諾 “巨人柱” Vehicle = "Vehicle.v_standard3_thorton_mackinaw_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard3_thorton_mackinaw_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

麥基諾MTL1 Vehicle = "Vehicle.v_standard3_thorton_mackinaw_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard3_thorton_mackinaw_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

麥基諾 “巨獸” Vehicle = "Vehicle.v_standard3_thorton_mackinaw_ncu_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_standard3_thorton_mackinaw_ncu_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

麥基諾 “造物巨匠” Vehicle = "Vehicle.v_utility4_thorton_mackinaw_bmf_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

刪除該車輛 Vehicle = "Vehicle.v_utility4_thorton_mackinaw_bmf_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

舊版解鎖車輛的程式碼 Game.GetVehicleSystem():EnablePlayerVehicle("將車輛ID替換到引號內", true, false)

切換召喚模式 summonMode = not summonMode; if summonMode then Game.GetVehicleSystem():ToggleSummonMode() print(" - TOGGLE VEHICLE SUMMON MODE: ON \n ") else Game.GetVehicleSystem():ToggleSummonMode() print(" - TOGGLE VEHICLE SUMMON MODE: OFF \n ") end

移除赫拉外所有車輛 for i, v in next, { "v_sportbike3_brennan_apollo_player_02", "v_sportbike2_arch_player_03", "v_sportbike2_arch_player_02", "v_sportbike1_yaiba_kusanagi_player_03", "v_sportbike1_yaiba_kusanagi_player_02", "v_sport2_porsche_911turbo_cabrio_player", "v_standard2_thorton_galena_nomad_player_missiles", "v_standard2_archer_quartz_nomad_player_02", "v_standard2_makigai_maimai_player", "v_standard3_makigai_tanishi_player_mr_hands", "v_standard25_mahir_supron_player", "v_standard2_thorton_galena_player", "v_standard3_chevalier_emperor_player", "v_standard25_villefort_columbus_player", "v_standard25_thorton_colby_pickup_player", "v_standard25_thorton_colby_pickup_02_player", "v_sportbike3_brennan_apollo_player", "v_sportbike3_brennan_apollo_nomad_player", "v_standard2_thorton_colby_player", "v_standard25_thorton_colby_nomad_player", "v_standard3_thorton_mackinaw_player", "v_sport2_villefort_alvarado_valentinos_player", "v_sport2_villefort_alvarado_player", "v_standard2_villefort_cortes_player", "v_standard2_villefort_cortes_delamain_player", "v_standard2_chevalier_thrax_player", "v_sport2_porsche_911turbo_player", "v_standard2_archer_bandit_player", "v_standard2_archer_quartz_player", "v_standard3_thorton_mackinaw_ncu_player", "v_standard3_thorton_mackinaw_02_player", "v_sport1_quadra_turbo_player", "v_sportbike2_arch_jackie_player", "v_sportbike2_arch_jackie_tuned_player", "v_sportbike2_arch_player", "v_sportbike2_arch_tyger_player", "v_sportbike1_yaiba_kusanagi_tyger_player", "v_sportbike1_yaiba_kusanagi_player", "v_standard2_thorton_galena_nomad_player", "v_standard2_thorton_galena_bobas_player", "v_sport2_quadra_type66_02_player", "v_sport2_quadra_type66_nomad_ncu_player", "v_sport2_quadra_type66_player", "v_sport2_mizutani_shion_player", "v_sport1_herrera_outlaw_player", "v_sport1_quadra_turbo_r_player", "v_sport2_quadra_type66_nomad_player", "v_sport2_quadra_type66_avenger_player", "v_sport1_rayfield_aerondight_player", "v_sport2_mizutani_shion_nomad_player", "v_sport2_mizutani_shion_nomad_02_player", "v_sport1_rayfield_caliburn_player", "v_sport1_rayfield_caliburn_02_player", "v_sport1_herrera_outlaw_heist_player", "v_sport1_herrera_riptide_player", "v_sport1_quadra_sport_r7_mrhands", "v_sport1_quadra_sport_r7_netrunner", "v_sport1_quadra_sport_r7_player", "v_sport1_quadra_sport_r7_player_02", "v_sport2_mizutani_shion_nomad_player_missiles", "v_sport2_quadra_type66_nomad_player_03", "v_sport2_quadra_type66_nomad_tribute", "v_sport2_villefort_alvarado_hearse_player", "v_sport2_villefort_deleon_player", "v_sportbike2_arch_linas_player", "v_standard25_thorton_colby_nomad_player_missiles", "v_standard25_thorton_colby_pickup_kurtz_player", "v_standard25_thorton_merrimac_player", "v_standard3_makigai_tanishi_player", "v_standard3_mahir_supron_kurtz_player", "v_standard3_militech_hellhound_player", "v_utility4_thorton_mackinaw_bmf_player", "v_standard2_archer_quartz_nomad_player", "v_standard2_mizutani_hozuki_player" } do Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle." .. v, false, false) end PreventionSystem.ShowMessage("ALL VEHICLES REMOVED FROM THE GARAGE", 5.0)

移除所有車輛(要有車才能按v) for i, v in next, { "v_sportbike3_brennan_apollo_player_02", "v_sportbike2_arch_player_03", "v_sportbike2_arch_player_02", "v_sportbike1_yaiba_kusanagi_player_03", "v_sportbike1_yaiba_kusanagi_player_02", "v_sport2_porsche_911turbo_cabrio_player", "v_standard2_thorton_galena_nomad_player_missiles", "v_standard2_archer_quartz_nomad_player_02", "v_standard2_makigai_maimai_player", "v_standard3_makigai_tanishi_player_mr_hands", "v_standard25_mahir_supron_player", "v_standard2_thorton_galena_player", "v_standard3_chevalier_emperor_player", "v_standard25_villefort_columbus_player", "v_standard25_thorton_colby_pickup_player", "v_standard25_thorton_colby_pickup_02_player", "v_sportbike3_brennan_apollo_player", "v_sportbike3_brennan_apollo_nomad_player", "v_standard2_thorton_colby_player", "v_standard25_thorton_colby_nomad_player", "v_standard3_thorton_mackinaw_player", "v_sport2_villefort_alvarado_valentinos_player", "v_sport2_villefort_alvarado_player", "v_standard2_villefort_cortes_player", "v_standard2_villefort_cortes_delamain_player", "v_standard2_chevalier_thrax_player", "v_sport2_porsche_911turbo_player", "v_standard2_archer_bandit_player", "v_standard2_archer_quartz_player", "v_standard3_thorton_mackinaw_ncu_player", "v_standard3_thorton_mackinaw_02_player", "v_sport1_quadra_turbo_player", "v_sportbike2_arch_jackie_player", "v_sportbike2_arch_jackie_tuned_player", "v_sportbike2_arch_player", "v_sportbike2_arch_tyger_player", "v_sportbike1_yaiba_kusanagi_tyger_player", "v_sportbike1_yaiba_kusanagi_player", "v_standard2_thorton_galena_nomad_player", "v_standard2_thorton_galena_bobas_player", "v_sport2_quadra_type66_02_player", "v_sport2_quadra_type66_nomad_ncu_player", "v_sport2_quadra_type66_player", "v_sport2_mizutani_shion_player", "v_sport1_herrera_outlaw_player", "v_sport1_quadra_turbo_r_player", "v_sport2_quadra_type66_nomad_player", "v_sport2_quadra_type66_avenger_player", "v_sport1_rayfield_aerondight_player", "v_sport2_mizutani_shion_nomad_player", "v_sport2_mizutani_shion_nomad_02_player", "v_sport1_rayfield_caliburn_player", "v_sport1_rayfield_caliburn_02_player", "v_sport1_herrera_outlaw_heist_player", "v_sport1_herrera_riptide_player", "v_sport1_quadra_sport_r7_mrhands", "v_sport1_quadra_sport_r7_netrunner", "v_sport1_quadra_sport_r7_player", "v_sport1_quadra_sport_r7_player_02", "v_sport2_mizutani_shion_nomad_player_missiles", "v_sport2_quadra_type66_nomad_player_03", "v_sport2_quadra_type66_nomad_tribute", "v_sport2_villefort_alvarado_hearse_player", "v_sport2_villefort_deleon_player", "v_sportbike2_arch_linas_player", "v_standard25_thorton_colby_nomad_player_missiles", "v_standard25_thorton_colby_pickup_kurtz_player", "v_standard25_thorton_merrimac_player", "v_standard3_makigai_tanishi_player", "v_standard3_mahir_supron_kurtz_player", "v_standard3_militech_hellhound_player", "v_utility4_thorton_mackinaw_bmf_player", "v_standard2_archer_hella_player", "v_standard2_archer_quartz_nomad_player", "v_standard2_mizutani_hozuki_player" } do Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle." .. v, false, false) end PreventionSystem.ShowMessage("ALL VEHICLES REMOVED FROM THE GARAGE", 5.0)

修復車輛 fixVehicle = function() alert = function(vehType, msg) PreventionSystem.ShowMessage(vehType.." "..msg, 4.0) end if not Game.GetWorkspotSystem():IsActorInWorkspot(Game.GetPlayer()) then alert('', ' You\'re not in a vehicle !') else Fix = Game['GetMountedVehicle;GameObject'](Game.GetPlayer()); if Fix then GVPS = Fix:GetVehiclePS(); GVC = Fix:GetVehicleComponent(); currVehName = Fix:GetDisplayName(); currVehType = Fix:GetVehicleType().value; GVC.damageLevel = 0; if currVehType ~= "Bike" then GVC.bumperFrontState, GVC.bumperBackState = 0, 0; for k, partState in next, {'hood_destruction', 'wheel_f_l_destruction', 'wheel_f_r_destruction', 'bumper_b_destruction', 'bumper_f_destruction', 'door_f_l_destruction', 'door_f_r_destruction', 'trunk_destruction', 'bumper_b_destruction_side_2', 'bumper_f_destruction_side_2'} do AnimationControllerComponent.SetInputFloat(Fix, partState, 0.0) end end flatTires = Fix:GetFlatTireIndex(); if flatTires >= 0 then for i, v in next, {0,1,2,3} do Fix:ToggleBrokenTire(v, false) end end Fix:DestructionResetGrid() Fix:DestructionResetGlass() GVC:UpdateDamageEngineEffects() GVC:RepairVehicle() GVC:VehicleVisualDestructionSetup() GVPS:CloseAllVehDoors(true) GVPS:CloseAllVehWindows() GVPS:ForcePersistentStateChanged() alert(currVehName.." \n"..currVehType, " Fixed !") end end end fixVehicle()

隨機化車輛樣式 style = function() local alert = function(msg, secs) if not secs then secs = 3.5; end PreventionSystem.ShowMessage(msg, secs) end local P = Game.GetPlayer(); local Look = Game.GetTargetingSystem():GetLookAtObject(P, false, false); local Vehicle = Game.GetMountedVehicle(P); if not Vehicle and not Look then alert('NO VEHICLE FOUND.\nGET INSIDE A VEHICLE OR LOOK AT IT.', 5.0) elseif Look and not Vehicle then if Look:ToString() == 'vehicleCarBaseObject' or Look:ToString() == 'vehicleBikeBaseObject' then local GVPS = Look:GetVehiclePS(); local GVC = Look:GetVehicleComponent(); local currVehName = Look:GetDisplayName(); local currVehType = Look:GetVehicleType().value; GVC.damageLevel = 0; if currVehType ~= 'Bike' then GVC.bumperFrontState, GVC.bumperBackState = 0, 0; for k, partState in next, {'hood_destruction', 'wheel_f_l_destruction', 'wheel_f_r_destruction', 'bumper_b_destruction', 'bumper_f_destruction', 'door_f_l_destruction', 'door_f_r_destruction', 'trunk_destruction', 'bumper_b_destruction_side_2', 'bumper_f_destruction_side_2'} do AnimationControllerComponent.SetInputFloat(Look, partState, 0.0) end end Look:DestructionResetGrid() Look:DestructionResetGlass() GVC:UpdateDamageEngineEffects() GVC:RepairVehicle() GVC:VehicleVisualDestructionSetup() Look:ScheduleAppearanceChange('') alert(currVehName..' \n'..currVehType..' STYLE RANDOMIZED !') else alert(Look:ToString()..'\nThis is not a vehicle.') end elseif Vehicle and not Look then local GVPS = Vehicle:GetVehiclePS(); local GVC = Vehicle:GetVehicleComponent(); local currVehName = Vehicle:GetDisplayName(); local currVehType = Vehicle:GetVehicleType().value; GVC.damageLevel = 0; if currVehType ~= 'Bike' then GVC.bumperFrontState, GVC.bumperBackState = 0, 0; for k, partState in next, {'hood_destruction', 'wheel_f_l_destruction', 'wheel_f_r_destruction', 'bumper_b_destruction', 'bumper_f_destruction', 'door_f_l_destruction', 'door_f_r_destruction', 'trunk_destruction', 'bumper_b_destruction_side_2', 'bumper_f_destruction_side_2'} do AnimationControllerComponent.SetInputFloat(Vehicle, partState, 0.0) end end Vehicle:DestructionResetGrid() Vehicle:DestructionResetGlass() GVC:UpdateDamageEngineEffects() GVC:RepairVehicle() GVC:VehicleVisualDestructionSetup() Vehicle:ScheduleAppearanceChange('') alert(currVehName..' \n'..currVehType..' STYLE RANDOMIZED !') end end style()

強制重生車輛 despawnVehicle = function() local TSLO = Game.GetTargetingSystem():GetLookAtObject(Game.GetPlayer(), false, false) local msg = function(text) PreventionSystem.ShowMessage(text, 3.0) end if TSLO == nil then msg('LOOK AT THE VEHICLE FIRST.') return end if TSLO then local vehStr = TSLO:ToString(); local car = 'vehicleCarBaseObject'; local bike = 'vehicleBikeBaseObject'; if vehStr == car then TSLO:TurnEngineOn(false) TSLO:TurnVehicleOn(false) TSLO:Dispose() msg('CAR DESPAWNED.') elseif vehStr == bike then TSLO:TurnEngineOn(false) TSLO:TurnVehicleOn(false) TSLO:Dispose() msg('BIKE DESPAWNED.') else msg('THIS IS NOT A VEHICLE.') end end end despawnVehicle()

解鎖全部車輛 vs = Game.GetVehicleSystem()vs:EnableAllPlayerVehicles()


來源:遊俠網

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遊戲資訊

電馭叛客2077 (Cyberpunk 2077)

類別: 動作
平台: PC, PS4, PS5, XboxONE, XboxSeriesX, Stadia
開發: CD Projekt RED
發行: CD Projekt RED
上市: 2020年12月10日

《電馭叛客2077》是一款由《巫師》系列開發商CD Projekt開發並於2020年12月10日發行的動作角色扮演遊戲。本作採用了桌上遊戲《電馭叛客2020》的世界觀與規則設計,背景為2077年美國加利福尼亞州的「賽博龐克」風格反烏托邦式城市「夜城」,玩家在這一開放世界中扮演名為「V」的僱傭兵。遊戲定位為一款成人RPG,故事設定在未來科技極度發達的腐敗世界中,構建在筆和紙系統的基礎上,兼有沙盤元素及RPG機制。本作由CD Projekt RED聯合《電馭叛客》筆紙系統(Cyberpunk Pen & Paper system)作者Mike Pondsmith共同開發。

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車輛程式碼列表 https://gamemad.com/guide/347934 洪濤 “梗犬” Vehicle = "Vehicle.v_sport1_herrera_riptide_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport1_herrera_riptide_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 歹徒 Vehicle = "Vehicle.v_sport1_herrera_outlaw_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport1_herrera_outlaw_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 歹徒 “韋勒” Vehicle = "Vehicle.v_sport1_herrera_outlaw_heist_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport1_herrera_outlaw_heist_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) SPORT2-7 “光與影” Vehicle = "Vehicle.v_sport1_quadra_sport_r7_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport1_quadra_sport_r7_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) SPORT2-7 “義警” Vehicle = "Vehicle.v_sport1_quadra_sport_r7_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport1_quadra_sport_r7_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) SPORT2-7 “冥衛” Vehicle = "Vehicle.v_sport1_quadra_sport_r7_netrunner"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport1_quadra_sport_r7_netrunner"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) SPORT2-7 “紋銀” Vehicle = "Vehicle.v_sport1_quadra_sport_r7_mrhands"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport1_quadra_sport_r7_mrhands"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) TURBO-R740 Vehicle = "Vehicle.v_sport1_quadra_turbo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport1_quadra_turbo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) TURBO-R V-TECH Vehicle = "Vehicle.v_sport1_quadra_turbo_r_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport1_quadra_turbo_r_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 湖女之劍 “桂妮薇兒” Vehicle = "Vehicle.v_sport1_rayfield_aerondight_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport1_rayfield_aerondight_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 石中劍(白金) Vehicle = "Vehicle.v_sport1_rayfield_caliburn_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport1_rayfield_caliburn_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 石中劍(黑) Vehicle = "Vehicle.v_sport1_rayfield_caliburn_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport1_rayfield_caliburn_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 隼 “野狼” Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 隼 “碎骨” Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) https://img3.gamemad.com/2024/10/23/W6vNvfWf.jpg 隼 “勁風” Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 隼 MZ2 Vehicle = "Vehicle.v_sport2_mizutani_shion_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport2_mizutani_shion_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 911 TURBO (930) Vehicle = "Vehicle.v_sport2_porsche_911turbo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport2_porsche_911turbo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 911 TURBO 敞篷 (930) Vehicle = "Vehicle.v_sport2_porsche_911turbo_cabrio_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport2_porsche_911turbo_cabrio_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 66式640TS Vehicle = "Vehicle.v_sport2_quadra_type66_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport2_quadra_type66_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 66式 “復仇者” Vehicle = "Vehicle.v_sport2_quadra_type66_avenger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport2_quadra_type66_avenger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 66式 “克蘇魯” Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_ncu_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_ncu_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 66式 “詹羅利” Vehicle = "Vehicle.v_sport2_quadra_type66_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport2_quadra_type66_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 66式 “西瑞” Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 66式 “曲徑” Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 66式 “危險駕駛” Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_tribute"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_tribute"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 阿爾瓦拉多V4FH570赫曼 Vehicle = "Vehicle.v_sport2_villefort_alvarado_hearse_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport2_villefort_alvarado_hearse_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 阿爾瓦拉多V4F 570使團 Vehicle = "Vehicle.v_sport2_villefort_alvarado_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport2_villefort_alvarado_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 阿爾瓦拉多V4FC580瓦多 Vehicle = "Vehicle.v_sport2_villefort_alvarado_valentinos_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport2_villefort_alvarado_valentinos_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 德利翁 “辯護” Vehicle = "Vehicle.v_sport2_villefort_deleon_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sport2_villefort_deleon_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 草雉CT-3X Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 草雉 “和平衛士” Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 草雉 “赤舌” Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 草雉 “蛟” Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_tyger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_tyger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 傑克的ARCH Vehicle = "Vehicle.v_sportbike2_arch_jackie_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sportbike2_arch_jackie_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 傑克調教的ARCH Vehicle = "Vehicle.v_sportbike2_arch_jackie_tuned_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sportbike2_arch_jackie_tuned_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 瑪琳娜摩托 Vehicle = "Vehicle.v_sportbike2_arch_linas_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sportbike2_arch_linas_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 納紮雷 Vehicle = "Vehicle.v_sportbike2_arch_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sportbike2_arch_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 納紮雷 “賽車手” Vehicle = "Vehicle.v_sportbike2_arch_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sportbike2_arch_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 納紮雷 “狗頭人” Vehicle = "Vehicle.v_sportbike2_arch_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sportbike2_arch_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 納紮雷 “以津真天” Vehicle = "Vehicle.v_sportbike2_arch_tyger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sportbike2_arch_tyger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 蠍子的阿波羅 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 阿波羅 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 阿波羅650-S Vehicle = "Vehicle.v_sportbike3_brennan_apollo_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 蘇普隆FS3 Vehicle = "Vehicle.v_standard25_mahir_supron_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard25_mahir_supron_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 科爾比 “小騾子” Vehicle = "Vehicle.v_standard25_thorton_colby_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard25_thorton_colby_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 科爾比 “禿鷹” Vehicle = "Vehicle.v_standard25_thorton_colby_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard25_thorton_colby_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 科爾比CX410"大孤峰" Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 科爾比幽冥犬 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_kurtz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_kurtz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 科爾比CX410孤峰 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 梅裡馬克” 魔術師 “ Vehicle = "Vehicle.v_standard25_thorton_merrimac_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard25_thorton_merrimac_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 哥倫布V340-F貨運 Vehicle = "Vehicle.v_standard25_villefort_columbus_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard25_villefort_columbus_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 石英” 強盜 “ Vehicle = "Vehicle.v_standard2_archer_bandit_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard2_archer_bandit_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 赫拉EC-Di360 Vehicle = "Vehicle.v_standard2_archer_hella_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard2_archer_hella_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 石英” 響尾蛇 “ Vehicle = "Vehicle.v_standard2_archer_quartz_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard2_archer_quartz_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 石英” 幽鬼 “ Vehicle = "Vehicle.v_standard2_archer_quartz_nomad_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard2_archer_quartz_nomad_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 石英EC-T2 r660 Vehicle = "Vehicle.v_standard2_archer_quartz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard2_archer_quartz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 色雷斯傑佛遜 Vehicle = "Vehicle.v_standard2_chevalier_thrax_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard2_chevalier_thrax_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 蝸牛P126 Vehicle = "Vehicle.v_standard2_makigai_maimai_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard2_makigai_maimai_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 萌月” 寶石 “ Vehicle = "Vehicle.v_standard2_mizutani_hozuki_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard2_mizutani_hozuki_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 科爾比C125 Vehicle = "Vehicle.v_standard2_thorton_colby_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard2_thorton_colby_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 加利納” 蝮蛇 “ Vehicle = "Vehicle.v_standard2_thorton_galena_bobas_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard2_thorton_galena_bobas_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 加利納” 壁虎 “ Vehicle = "Vehicle.v_standard2_thorton_galena_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard2_thorton_galena_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 加利納” 蝗蟲 “ Vehicle = "Vehicle.v_standard2_thorton_galena_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard2_thorton_galena_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 加利納G240 Vehicle = "Vehicle.v_standard2_thorton_galena_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard2_thorton_galena_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 德拉曼21號 Vehicle = "Vehicle.v_standard2_villefort_cortes_delamain_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard2_villefort_cortes_delamain_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 柯提斯V5000勇氣 Vehicle = "Vehicle.v_standard2_villefort_cortes_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard2_villefort_cortes_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 皇帝620拉格納 Vehicle = "Vehicle.v_standard3_chevalier_emperor_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard3_chevalier_emperor_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 蘇普隆 “創界” Vehicle = "Vehicle.v_standard3_mahir_supron_kurtz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard3_mahir_supron_kurtz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 田螺” 熊 “ Vehicle = "Vehicle.v_standard3_makigai_tanishi_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard3_makigai_tanishi_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 田螺T400 Vehicle = "Vehicle.v_standard3_makigai_tanishi_player_mr_hands"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard3_makigai_tanishi_player_mr_hands"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 魔犬 Vehicle = "Vehicle.v_standard3_militech_hellhound_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard3_militech_hellhound_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 麥基諾 “巨人柱” Vehicle = "Vehicle.v_standard3_thorton_mackinaw_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard3_thorton_mackinaw_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 麥基諾MTL1 Vehicle = "Vehicle.v_standard3_thorton_mackinaw_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard3_thorton_mackinaw_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 麥基諾 “巨獸” Vehicle = "Vehicle.v_standard3_thorton_mackinaw_ncu_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_standard3_thorton_mackinaw_ncu_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 麥基諾 “造物巨匠” Vehicle = "Vehicle.v_utility4_thorton_mackinaw_bmf_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 刪除該車輛 Vehicle = "Vehicle.v_utility4_thorton_mackinaw_bmf_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle) 舊版解鎖車輛的程式碼 Game.GetVehicleSystem():EnablePlayerVehicle("將車輛ID替換到引號內", true, false) 切換召喚模式 summonMode = not summonMode; if summonMode then Game.GetVehicleSystem():ToggleSummonMode() print(" - TOGGLE VEHICLE SUMMON MODE: ON \n ") else Game.GetVehicleSystem():ToggleSummonMode() print(" - TOGGLE VEHICLE SUMMON MODE: OFF \n ") end 移除赫拉外所有車輛 for i, v in next, { "v_sportbike3_brennan_apollo_player_02", "v_sportbike2_arch_player_03", "v_sportbike2_arch_player_02", "v_sportbike1_yaiba_kusanagi_player_03", "v_sportbike1_yaiba_kusanagi_player_02", "v_sport2_porsche_911turbo_cabrio_player", "v_standard2_thorton_galena_nomad_player_missiles", "v_standard2_archer_quartz_nomad_player_02", "v_standard2_makigai_maimai_player", "v_standard3_makigai_tanishi_player_mr_hands", "v_standard25_mahir_supron_player", "v_standard2_thorton_galena_player", "v_standard3_chevalier_emperor_player", "v_standard25_villefort_columbus_player", "v_standard25_thorton_colby_pickup_player", "v_standard25_thorton_colby_pickup_02_player", "v_sportbike3_brennan_apollo_player", "v_sportbike3_brennan_apollo_nomad_player", "v_standard2_thorton_colby_player", "v_standard25_thorton_colby_nomad_player", "v_standard3_thorton_mackinaw_player", "v_sport2_villefort_alvarado_valentinos_player", "v_sport2_villefort_alvarado_player", "v_standard2_villefort_cortes_player", "v_standard2_villefort_cortes_delamain_player", "v_standard2_chevalier_thrax_player", "v_sport2_porsche_911turbo_player", "v_standard2_archer_bandit_player", "v_standard2_archer_quartz_player", "v_standard3_thorton_mackinaw_ncu_player", "v_standard3_thorton_mackinaw_02_player", "v_sport1_quadra_turbo_player", "v_sportbike2_arch_jackie_player", "v_sportbike2_arch_jackie_tuned_player", "v_sportbike2_arch_player", "v_sportbike2_arch_tyger_player", "v_sportbike1_yaiba_kusanagi_tyger_player", "v_sportbike1_yaiba_kusanagi_player", "v_standard2_thorton_galena_nomad_player", "v_standard2_thorton_galena_bobas_player", "v_sport2_quadra_type66_02_player", "v_sport2_quadra_type66_nomad_ncu_player", "v_sport2_quadra_type66_player", "v_sport2_mizutani_shion_player", "v_sport1_herrera_outlaw_player", "v_sport1_quadra_turbo_r_player", "v_sport2_quadra_type66_nomad_player", "v_sport2_quadra_type66_avenger_player", "v_sport1_rayfield_aerondight_player", "v_sport2_mizutani_shion_nomad_player", "v_sport2_mizutani_shion_nomad_02_player", "v_sport1_rayfield_caliburn_player", "v_sport1_rayfield_caliburn_02_player", "v_sport1_herrera_outlaw_heist_player", "v_sport1_herrera_riptide_player", "v_sport1_quadra_sport_r7_mrhands", "v_sport1_quadra_sport_r7_netrunner", "v_sport1_quadra_sport_r7_player", "v_sport1_quadra_sport_r7_player_02", "v_sport2_mizutani_shion_nomad_player_missiles", "v_sport2_quadra_type66_nomad_player_03", "v_sport2_quadra_type66_nomad_tribute", "v_sport2_villefort_alvarado_hearse_player", "v_sport2_villefort_deleon_player", "v_sportbike2_arch_linas_player", "v_standard25_thorton_colby_nomad_player_missiles", "v_standard25_thorton_colby_pickup_kurtz_player", "v_standard25_thorton_merrimac_player", "v_standard3_makigai_tanishi_player", "v_standard3_mahir_supron_kurtz_player", "v_standard3_militech_hellhound_player", "v_utility4_thorton_mackinaw_bmf_player", "v_standard2_archer_quartz_nomad_player", "v_standard2_mizutani_hozuki_player" } do Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle." .. v, false, false) end PreventionSystem.ShowMessage("ALL VEHICLES REMOVED FROM THE GARAGE", 5.0) 移除所有車輛(要有車才能按v) for i, v in next, { "v_sportbike3_brennan_apollo_player_02", "v_sportbike2_arch_player_03", "v_sportbike2_arch_player_02", "v_sportbike1_yaiba_kusanagi_player_03", "v_sportbike1_yaiba_kusanagi_player_02", "v_sport2_porsche_911turbo_cabrio_player", "v_standard2_thorton_galena_nomad_player_missiles", "v_standard2_archer_quartz_nomad_player_02", "v_standard2_makigai_maimai_player", "v_standard3_makigai_tanishi_player_mr_hands", "v_standard25_mahir_supron_player", "v_standard2_thorton_galena_player", "v_standard3_chevalier_emperor_player", "v_standard25_villefort_columbus_player", "v_standard25_thorton_colby_pickup_player", "v_standard25_thorton_colby_pickup_02_player", "v_sportbike3_brennan_apollo_player", "v_sportbike3_brennan_apollo_nomad_player", "v_standard2_thorton_colby_player", "v_standard25_thorton_colby_nomad_player", "v_standard3_thorton_mackinaw_player", "v_sport2_villefort_alvarado_valentinos_player", "v_sport2_villefort_alvarado_player", "v_standard2_villefort_cortes_player", "v_standard2_villefort_cortes_delamain_player", "v_standard2_chevalier_thrax_player", "v_sport2_porsche_911turbo_player", "v_standard2_archer_bandit_player", "v_standard2_archer_quartz_player", "v_standard3_thorton_mackinaw_ncu_player", "v_standard3_thorton_mackinaw_02_player", "v_sport1_quadra_turbo_player", "v_sportbike2_arch_jackie_player", "v_sportbike2_arch_jackie_tuned_player", "v_sportbike2_arch_player", "v_sportbike2_arch_tyger_player", "v_sportbike1_yaiba_kusanagi_tyger_player", "v_sportbike1_yaiba_kusanagi_player", "v_standard2_thorton_galena_nomad_player", "v_standard2_thorton_galena_bobas_player", "v_sport2_quadra_type66_02_player", "v_sport2_quadra_type66_nomad_ncu_player", "v_sport2_quadra_type66_player", "v_sport2_mizutani_shion_player", "v_sport1_herrera_outlaw_player", "v_sport1_quadra_turbo_r_player", "v_sport2_quadra_type66_nomad_player", "v_sport2_quadra_type66_avenger_player", "v_sport1_rayfield_aerondight_player", "v_sport2_mizutani_shion_nomad_player", "v_sport2_mizutani_shion_nomad_02_player", "v_sport1_rayfield_caliburn_player", "v_sport1_rayfield_caliburn_02_player", "v_sport1_herrera_outlaw_heist_player", "v_sport1_herrera_riptide_player", "v_sport1_quadra_sport_r7_mrhands", "v_sport1_quadra_sport_r7_netrunner", "v_sport1_quadra_sport_r7_player", "v_sport1_quadra_sport_r7_player_02", "v_sport2_mizutani_shion_nomad_player_missiles", "v_sport2_quadra_type66_nomad_player_03", "v_sport2_quadra_type66_nomad_tribute", "v_sport2_villefort_alvarado_hearse_player", "v_sport2_villefort_deleon_player", "v_sportbike2_arch_linas_player", "v_standard25_thorton_colby_nomad_player_missiles", "v_standard25_thorton_colby_pickup_kurtz_player", "v_standard25_thorton_merrimac_player", "v_standard3_makigai_tanishi_player", "v_standard3_mahir_supron_kurtz_player", "v_standard3_militech_hellhound_player", "v_utility4_thorton_mackinaw_bmf_player", "v_standard2_archer_hella_player", "v_standard2_archer_quartz_nomad_player", "v_standard2_mizutani_hozuki_player" } do Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle." .. v, false, false) end PreventionSystem.ShowMessage("ALL VEHICLES REMOVED FROM THE GARAGE", 5.0) 修復車輛 fixVehicle = function() alert = function(vehType, msg) PreventionSystem.ShowMessage(vehType.." "..msg, 4.0) end if not Game.GetWorkspotSystem():IsActorInWorkspot(Game.GetPlayer()) then alert('', ' You\'re not in a vehicle !') else Fix = Game['GetMountedVehicle;GameObject'](Game.GetPlayer()); if Fix then GVPS = Fix:GetVehiclePS(); GVC = Fix:GetVehicleComponent(); currVehName = Fix:GetDisplayName(); currVehType = Fix:GetVehicleType().value; GVC.damageLevel = 0; if currVehType ~= "Bike" then GVC.bumperFrontState, GVC.bumperBackState = 0, 0; for k, partState in next, {'hood_destruction', 'wheel_f_l_destruction', 'wheel_f_r_destruction', 'bumper_b_destruction', 'bumper_f_destruction', 'door_f_l_destruction', 'door_f_r_destruction', 'trunk_destruction', 'bumper_b_destruction_side_2', 'bumper_f_destruction_side_2'} do AnimationControllerComponent.SetInputFloat(Fix, partState, 0.0) end end flatTires = Fix:GetFlatTireIndex(); if flatTires >= 0 then for i, v in next, {0,1,2,3} do Fix:ToggleBrokenTire(v, false) end end Fix:DestructionResetGrid() Fix:DestructionResetGlass() GVC:UpdateDamageEngineEffects() GVC:RepairVehicle() GVC:VehicleVisualDestructionSetup() GVPS:CloseAllVehDoors(true) GVPS:CloseAllVehWindows() GVPS:ForcePersistentStateChanged() alert(currVehName.." \n"..currVehType, " Fixed !") end end end fixVehicle() 隨機化車輛樣式 style = function() local alert = function(msg, secs) if not secs then secs = 3.5; end PreventionSystem.ShowMessage(msg, secs) end local P = Game.GetPlayer(); local Look = Game.GetTargetingSystem():GetLookAtObject(P, false, false); local Vehicle = Game.GetMountedVehicle(P); if not Vehicle and not Look then alert('NO VEHICLE FOUND.\nGET INSIDE A VEHICLE OR LOOK AT IT.', 5.0) elseif Look and not Vehicle then if Look:ToString() == 'vehicleCarBaseObject' or Look:ToString() == 'vehicleBikeBaseObject' then local GVPS = Look:GetVehiclePS(); local GVC = Look:GetVehicleComponent(); local currVehName = Look:GetDisplayName(); local currVehType = Look:GetVehicleType().value; GVC.damageLevel = 0; if currVehType ~= 'Bike' then GVC.bumperFrontState, GVC.bumperBackState = 0, 0; for k, partState in next, {'hood_destruction', 'wheel_f_l_destruction', 'wheel_f_r_destruction', 'bumper_b_destruction', 'bumper_f_destruction', 'door_f_l_destruction', 'door_f_r_destruction', 'trunk_destruction', 'bumper_b_destruction_side_2', 'bumper_f_destruction_side_2'} do AnimationControllerComponent.SetInputFloat(Look, partState, 0.0) end end Look:DestructionResetGrid() Look:DestructionResetGlass() GVC:UpdateDamageEngineEffects() GVC:RepairVehicle() GVC:VehicleVisualDestructionSetup() Look:ScheduleAppearanceChange('') alert(currVehName..' \n'..currVehType..' STYLE RANDOMIZED !') else alert(Look:ToString()..'\nThis is not a vehicle.') end elseif Vehicle and not Look then local GVPS = Vehicle:GetVehiclePS(); local GVC = Vehicle:GetVehicleComponent(); local currVehName = Vehicle:GetDisplayName(); local currVehType = Vehicle:GetVehicleType().value; GVC.damageLevel = 0; if currVehType ~= 'Bike' then GVC.bumperFrontState, GVC.bumperBackState = 0, 0; for k, partState in next, {'hood_destruction', 'wheel_f_l_destruction', 'wheel_f_r_destruction', 'bumper_b_destruction', 'bumper_f_destruction', 'door_f_l_destruction', 'door_f_r_destruction', 'trunk_destruction', 'bumper_b_destruction_side_2', 'bumper_f_destruction_side_2'} do AnimationControllerComponent.SetInputFloat(Vehicle, partState, 0.0) end end Vehicle:DestructionResetGrid() Vehicle:DestructionResetGlass() GVC:UpdateDamageEngineEffects() GVC:RepairVehicle() GVC:VehicleVisualDestructionSetup() Vehicle:ScheduleAppearanceChange('') alert(currVehName..' \n'..currVehType..' STYLE RANDOMIZED !') end end style() 強制重生車輛 despawnVehicle = function() local TSLO = Game.GetTargetingSystem():GetLookAtObject(Game.GetPlayer(), false, false) local msg = function(text) PreventionSystem.ShowMessage(text, 3.0) end if TSLO == nil then msg('LOOK AT THE VEHICLE FIRST.') return end if TSLO then local vehStr = TSLO:ToString(); local car = 'vehicleCarBaseObject'; local bike = 'vehicleBikeBaseObject'; if vehStr == car then TSLO:TurnEngineOn(false) TSLO:TurnVehicleOn(false) TSLO:Dispose() msg('CAR DESPAWNED.') elseif vehStr == bike then TSLO:TurnEngineOn(false) TSLO:TurnVehicleOn(false) TSLO:Dispose() msg('BIKE DESPAWNED.') else msg('THIS IS NOT A VEHICLE.') end end end despawnVehicle() 解鎖全部車輛 vs = Game.GetVehicleSystem()vs:EnableAllPlayerVehicles() 來源:遊俠網
https://gamemad.com/guide/347934
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