《狙擊之王 幽靈戰士契約2》電影畫質cfg分享 - 遊戲狂
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《狙擊之王 幽靈戰士契約2》電影畫質cfg分享

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2021-06-18

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用這個cfg之前首先要確保自己電腦的硬體配置足夠硬氣,不然可能會導致cpu直接爆炸。

在遊戲資料夾內找到Autoexec.cfg檔案,然後用記事本打開。

將下面的cfg設定複製到此檔案內。

cfg指令

sys_spec = 4

sys_spec_ObjectDetail = 4

sys_spec_Full = 4

sys_spec_GameEffects = 4

sys_spec_MotionBlur = 4

sys_spec_ObjectDetail = 4

sys_spec_Particles = 4

sys_spec_Physics = 4

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sys_spec_PostProcessing = 4

sys_spec_Shading = 4

sys_spec_Shadows = 4

sys_spec_Sound = 4

sys_spec_Texture = 4

sys_spec_TextureResolution = 4

sys_spec_VolumetricEffects = 4

sys_spec_Quality = 4

sys_spec_Water = 4

sys_spec_light = 4

sys_spec_RayTracing = 4

;Lights and Global Illumination

e_DynamicLights = 1

e_StatObjTestOBB = 1

e_GI = 1

e_GIAmount = 0.6

e_GIMaxDistance = 100

e_GIIterations = 32

e_GINumCascades = 1

e_LightVolumes = 1

e_GIGlossyReflections = 1

e_GIMaxDistance = 150

e_GIRSMSize = 512

e_GISecondaryOcclusion = 1

e_Gsm_Cache = 1

r_Beams = 1

r_BeamsDistFactor = 0.01

r_BeamsHelpers = 1

r_BeamsMaxSlices = 200

;Clouds

e_Clouds = 1

r_CloudsUpdateAlways = 1

e_ShadowsClouds = 1

e_SkyType = 1

e_SkyUpdateRate = 100

e_SkyQuality = 1

e_SkyBox = 1

e_Sun = 1

r_SunShafts = 2

e_TimeOfDaySpeed = 0.1

;Color

r_ColorBits = 32

r_DetailDistance = 20

r_DetailNumLayers = 2

r_DepthBits = 32

r_ColorGrading = 1

r_ColorGradingDof = 1

r_ColorGradingFilters = 1

r_ColorGradingLevels = 1

r_ColorGradingSelectiveColor = 1

r_CloakHeatScale = 0.25

r_CloakLightScale = 0.25

;Textures

r_TexAnisotropy = 16

r_TexMaxAnisotropy = 16

r_TexMinAnisotropy = 16

r_TexSkyResolution = 2

r_TexturesStreamingMipBias = -4

r_TexturesStreamPoolSize = 3072

r_DynTexAtlasCloudsMaxSize = 32

r_DynTexAtlasSpritesMaxSize = 32

r_DynTexMaxSize = 80

r_EnvCMResolution = 2

r_EnvTexResolution =

r_TexNoAnisoAlphaTest = 0

r_texturesHighResMips = 2

;Fog

e_Fog = 1

r_FogShadows = 1

r_FogShadowsWater = 2

r_FogDepthTest = 0

;Foliage, Vegetation and Terrain

e_ViewDistRatioDetail = 125

e_ViewDistRatio = 125

e_ViewDistRatioVegetation = 125

e_ViewDistMin = 10

e_ViewDistRatioLights = 75

e_TerrainOcclusionCullingVersion = 1

e_PhysFoliage = 2

r_VegetationSpritesTexRes = 64

e_VegetationAlphaBlend = 1

e_LodRatio = 40

;Lights and Global Illumination

e_DynamicLights = 1

e_GIGlossyReflections = 1

r_FlareHqShafts = 1

r_Beams = 1

r_BeamsDistFactor = 0.01

r_BeamsHelpers = 1

r_BeamsMaxSlices = 200

r_BeamsSoftClip = 0

r_Glow = 1

r_FlareHqShafts = 1

r_Flares = 1

r_FlaresChromaShift = 6

r_FlaresTessellationRatio = 1

r_FlaresIrisShaftMaxPolyNum = 0

r_LightPropagationVolumes = 1

r_DeferredShadingLights = 1

r_DeferredShadingSortLights = 1

r_DeferredShadingSSS = 1

r_DeferredShadingTiledHairQuality = 2

;Anti Aliasing

r_MSAA = 1

r_MSAA_quality = 16

r_MSAA_samples = 16

r_PostMSAA = 1

r_PostMSAAMode = 2

r_AntialiasingMode = 3

r_AntialiasingTAAMode = 4

r_AntialiasingTAAPattern = 4

r_AntialiasingTSAAMipBias = -3

r_AntialiasingTSAASubpixelDetection = 1

r_AntialiasingTSAASmoothness = 0.15

r_AntialiasingTAASharpening = 1

r_AntialiasingModeSCull = 1

r_AntialiasingTAAFalloffHiFreq = 0.5

r_AntialiasingTAAFalloffLowFreq = 0.3

r_AntialiasingTAAPattern = 2

r_UseEdgeAA = 2

r_StencilBits = 8

r_AntialiasingSMAAThreshold = 0.1

;Shaders

r_ShadersDX11 = 1

r_Reflections = 1

q_Quality = 3

q_ShaderFX = 3

q_Renderer = 3

q_ShaderGeneral = 3

q_ShaderGlass = 3

q_ShaderIce = 3

q_ShaderMetal = 3

q_ShaderPostProcess = 3

q_ShaderSky = 3

q_ShaderShadow = 3

q_ShaderTerrain = 3

q_ShaderVegetation = 3

q_ShaderWater = 3

q_ShaderHDR = 3

r_TranspDepthFixup = 1

;PostProcessing

r_PostProcessEffectsFilters = 1

r_PostProcessEffects = 1

r_PostProcessFilters = 1

r_PostProcessEffectsGameFx = 1

r_PostProcessGameFx = 1

r_PostProcessHUD3D = 1

r_PostProcessHUD3DCache = 1

;Lighting

r_silhouettePOM = 1

r_UsePOM = 1

;Sun

r_SunShafts = 2

r_CoronaFade = 0.5

r_Coronas = 1

r_CoronaSizeScale = 1

r_CoronaColorScale = 1

r_ColorGradingSelectiveColor = 1

e_Sun = 1

;Rain

r_RainDropsEffect = 1

r_Rain = 2

r_RainMaxViewDist = 100

r_RainMaxViewDist_Deferred = 200

r_RainGBuffer = 1

r_RainOccluderSizeTreshold

r_ChromaticAberration = 1.5

r_Supersampling = 1.99

r_SupersamplingFilter = 1

r_Sharpening = 5

r_ssdo = 2

r_SSReflections = 3

r_Refraction = 1

r_ssdoAmbientAmount = 1

r_ssdoAmountDirect = 1.5

r_ssdoAmountReflection = 1.5

r_ssdoRadius = 0.3

r_ssdoRadiusMax = 2

r_ssdoRadiusMin = 0.1

e_Shadows = 1

e_ObjShadowCastSpec = 4

e_shadows_debug = 0

e_shadows_from_terrain_in_all_lods = 1

e_shadows_frustums = 0

e_shadows_max_texture_size = 4096

e_shadows_occ_check = 0

e_shadows_slope_bias = -4

e_ShadowsBlendCascades = 1

e_ShadowsCastViewDistRatio = 20

e_ShadowsCastViewDistRatioLights = 0.5

e_shadowsclouds = 1

e_ShadowsConstBiasHQ = 1

e_ShadowsLodBiasFixed = 1

e_ShadowsLodBiasInvis = 3

e_ShadowsMasksLimit = 2

e_ShadowsMaxTexRes = 4096

e_ShadowsOcclusionCulling = 1

e_ShadowsOnAlphaBlend = 1

e_ShadowsOnWater = 1

e_ShadowsPoolSize = 4096

e_ShadowsResScale = 40

e_ShadowsStaticMapUpdate = 2

e_ShadowsTessellateCascades = 1

e_ShadowsTessellateDLights = 1

e_ShadowsUpdateViewDistRatio = 256

e_volobj_shadow_strength = 0.5

r_DrawNearShadows = 1

r_DrawNearZRange = 1

r_FogShadows = 2

r_FogShadowsWater = 1

r_ShadowBlur = 3

r_ShadowBluriness = 1

r_ShadowGen = 1

r_ShadowGenGS = 1

r_ShadowGenMode = 1

r_ShadowJittering = 2.5

r_ShadowPass = 1

r_ShadowPoolMaxFrames = 0

r_ShadowPoolMaxTimeslicedUpdatesPerFrame = 100

r_ShadowsAdaptionMin = 0.35

r_ShadowsAdaptoinSize = 5

r_ShadowsBias = 1

r_ShadowsCache = 4

r_ShadowsCacheResolutions = 6324

r_ShadowsDeferredMode = 1

r_ShadowsDepthBoundN = 1

r_ShadowsForwardPass = 0

r_ShadowsGridAligned = 1

r_ShadowsMaskDownScale = 0

r_ShadowsMaskResolution = 8192

r_ShadowsNearestMapResolution = 8192

r_ShadowsOfflineCacheQuality = 2

r_ShadowsParticleNormalEffect = 1

r_ShadowsPCFiltering = 1

r_ShadowsSlopeScaleBias = 1.8

r_ShadowsStaticMapResolution = 8192

r_ShadowsStencilPrePass = 1

r_ShadowsUseClipVolume = 1

r_ShadowTexFormat = 0

r_UseShadowsPool = 1

r_VarianceShadowMapBlurAmount = 1

;MotionBlur

r_MotionBlurMaxViewDist = 32

r_MotionBlurQuality = 2

r_MotionBlurShutterSpeed = 125

r_PostProcessHUD3DCache = 0

;Depth of Field

r_DepthOfField = 2

r_DepthOfFieldDilation = 0

r_DepthOfFieldBokeh = 1

r_DepthOfFieldBokehQuality = 1

r_DrawNearFoV = 60

r_DrawNearZRange = 0.1

cl_fov = 70

r_overrideRefreshRate = 60

ti_UseApiBackedRaytracing = 1

r_MultiThreaded = 1

e_StreamCgfPoolSize = 2048

e_Wind = 1

sys_budget_sysmem = 16384

sys_streaming_CPU = 6

sys_budget_videomem = 6144

r_ShadersDX11 = 1

複製以上指令運行遊戲即可,遊戲會變為擬真的電影畫質。

實機效果

《狙擊之王 幽靈戰士契約2》電影畫質cfg分享

《狙擊之王 幽靈戰士契約2》電影畫質cfg分享

來源:遊俠網

《狙擊之王 幽靈戰士契約2》高畫質怎麼設定?電影畫質cfg分享

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遊戲資訊

狙擊之王:幽靈戰士 契約 2 (Sniper: Ghost Warrior Contracts 2)

類別: 第一人稱射擊
平台: PC, PS4, PS5, XboxONE, XboxSeriesX
開發: CI Games
發行: CI Games
上市: 2021-6-4

在《狙擊之王:幽靈戰士 契約 2》中接受超過 1000 公尺的極遠距離狙擊的挑戰。玩家將體驗一段位於現代中東的高壓力戰鬥。化身為渡鴉,一名傭兵狙擊殺手,你將在黎巴嫩與敘利亞邊界的中東三不管地帶中完成一系列全新契約:你背負著一項看似不可能的任務,必須推翻一個邪惡犯罪組織並制裁他們。

更多 狙擊之王:幽靈戰士 契約 2 攻略|新聞

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用這個cfg之前首先要確保自己電腦的硬體配置足夠硬氣,不然可能會導致cpu直接爆炸。 https://gamemad.com/guide/66549 在遊戲資料夾內找到Autoexec.cfg檔案,然後用記事本打開。 將下面的cfg設定複製到此檔案內。 cfg指令 sys_spec = 4 sys_spec_ObjectDetail = 4 sys_spec_Full = 4 sys_spec_GameEffects = 4 sys_spec_MotionBlur = 4 sys_spec_ObjectDetail = 4 sys_spec_Particles = 4 sys_spec_Physics = 4 sys_spec_PostProcessing = 4 sys_spec_Shading = 4 sys_spec_Shadows = 4 sys_spec_Sound = 4 sys_spec_Texture = 4 sys_spec_TextureResolution = 4 sys_spec_VolumetricEffects = 4 sys_spec_Quality = 4 sys_spec_Water = 4 sys_spec_light = 4 sys_spec_RayTracing = 4 ;Lights and Global Illumination e_DynamicLights = 1 e_StatObjTestOBB = 1 e_GI = 1 e_GIAmount = 0.6 e_GIMaxDistance = 100 e_GIIterations = 32 e_GINumCascades = 1 e_LightVolumes = 1 e_GIGlossyReflections = 1 e_GIMaxDistance = 150 e_GIRSMSize = 512 e_GISecondaryOcclusion = 1 e_Gsm_Cache = 1 r_Beams = 1 r_BeamsDistFactor = 0.01 r_BeamsHelpers = 1 r_BeamsMaxSlices = 200 ;Clouds e_Clouds = 1 r_CloudsUpdateAlways = 1 e_ShadowsClouds = 1 e_SkyType = 1 e_SkyUpdateRate = 100 e_SkyQuality = 1 e_SkyBox = 1 e_Sun = 1 r_SunShafts = 2 e_TimeOfDaySpeed = 0.1 ;Color r_ColorBits = 32 r_DetailDistance = 20 r_DetailNumLayers = 2 r_DepthBits = 32 r_ColorGrading = 1 r_ColorGradingDof = 1 r_ColorGradingFilters = 1 r_ColorGradingLevels = 1 r_ColorGradingSelectiveColor = 1 r_CloakHeatScale = 0.25 r_CloakLightScale = 0.25 ;Textures r_TexAnisotropy = 16 r_TexMaxAnisotropy = 16 r_TexMinAnisotropy = 16 r_TexSkyResolution = 2 r_TexturesStreamingMipBias = -4 r_TexturesStreamPoolSize = 3072 r_DynTexAtlasCloudsMaxSize = 32 r_DynTexAtlasSpritesMaxSize = 32 r_DynTexMaxSize = 80 r_EnvCMResolution = 2 r_EnvTexResolution = r_TexNoAnisoAlphaTest = 0 r_texturesHighResMips = 2 ;Fog e_Fog = 1 r_FogShadows = 1 r_FogShadowsWater = 2 r_FogDepthTest = 0 ;Foliage, Vegetation and Terrain e_ViewDistRatioDetail = 125 e_ViewDistRatio = 125 e_ViewDistRatioVegetation = 125 e_ViewDistMin = 10 e_ViewDistRatioLights = 75 e_TerrainOcclusionCullingVersion = 1 e_PhysFoliage = 2 r_VegetationSpritesTexRes = 64 e_VegetationAlphaBlend = 1 e_LodRatio = 40 ;Lights and Global Illumination e_DynamicLights = 1 e_GIGlossyReflections = 1 r_FlareHqShafts = 1 r_Beams = 1 r_BeamsDistFactor = 0.01 r_BeamsHelpers = 1 r_BeamsMaxSlices = 200 r_BeamsSoftClip = 0 r_Glow = 1 r_FlareHqShafts = 1 r_Flares = 1 r_FlaresChromaShift = 6 r_FlaresTessellationRatio = 1 r_FlaresIrisShaftMaxPolyNum = 0 r_LightPropagationVolumes = 1 r_DeferredShadingLights = 1 r_DeferredShadingSortLights = 1 r_DeferredShadingSSS = 1 r_DeferredShadingTiledHairQuality = 2 ;Anti Aliasing r_MSAA = 1 r_MSAA_quality = 16 r_MSAA_samples = 16 r_PostMSAA = 1 r_PostMSAAMode = 2 r_AntialiasingMode = 3 r_AntialiasingTAAMode = 4 r_AntialiasingTAAPattern = 4 r_AntialiasingTSAAMipBias = -3 r_AntialiasingTSAASubpixelDetection = 1 r_AntialiasingTSAASmoothness = 0.15 r_AntialiasingTAASharpening = 1 r_AntialiasingModeSCull = 1 r_AntialiasingTAAFalloffHiFreq = 0.5 r_AntialiasingTAAFalloffLowFreq = 0.3 r_AntialiasingTAAPattern = 2 r_UseEdgeAA = 2 r_StencilBits = 8 r_AntialiasingSMAAThreshold = 0.1 ;Shaders r_ShadersDX11 = 1 r_Reflections = 1 q_Quality = 3 q_ShaderFX = 3 q_Renderer = 3 q_ShaderGeneral = 3 q_ShaderGlass = 3 q_ShaderIce = 3 q_ShaderMetal = 3 q_ShaderPostProcess = 3 q_ShaderSky = 3 q_ShaderShadow = 3 q_ShaderTerrain = 3 q_ShaderVegetation = 3 q_ShaderWater = 3 q_ShaderHDR = 3 r_TranspDepthFixup = 1 ;PostProcessing r_PostProcessEffectsFilters = 1 r_PostProcessEffects = 1 r_PostProcessFilters = 1 r_PostProcessEffectsGameFx = 1 r_PostProcessGameFx = 1 r_PostProcessHUD3D = 1 r_PostProcessHUD3DCache = 1 ;Lighting r_silhouettePOM = 1 r_UsePOM = 1 ;Sun r_SunShafts = 2 r_CoronaFade = 0.5 r_Coronas = 1 r_CoronaSizeScale = 1 r_CoronaColorScale = 1 r_ColorGradingSelectiveColor = 1 e_Sun = 1 ;Rain r_RainDropsEffect = 1 r_Rain = 2 r_RainMaxViewDist = 100 r_RainMaxViewDist_Deferred = 200 r_RainGBuffer = 1 r_RainOccluderSizeTreshold r_ChromaticAberration = 1.5 r_Supersampling = 1.99 r_SupersamplingFilter = 1 r_Sharpening = 5 r_ssdo = 2 r_SSReflections = 3 r_Refraction = 1 r_ssdoAmbientAmount = 1 r_ssdoAmountDirect = 1.5 r_ssdoAmountReflection = 1.5 r_ssdoRadius = 0.3 r_ssdoRadiusMax = 2 r_ssdoRadiusMin = 0.1 e_Shadows = 1 e_ObjShadowCastSpec = 4 e_shadows_debug = 0 e_shadows_from_terrain_in_all_lods = 1 e_shadows_frustums = 0 e_shadows_max_texture_size = 4096 e_shadows_occ_check = 0 e_shadows_slope_bias = -4 e_ShadowsBlendCascades = 1 e_ShadowsCastViewDistRatio = 20 e_ShadowsCastViewDistRatioLights = 0.5 e_shadowsclouds = 1 e_ShadowsConstBiasHQ = 1 e_ShadowsLodBiasFixed = 1 e_ShadowsLodBiasInvis = 3 e_ShadowsMasksLimit = 2 e_ShadowsMaxTexRes = 4096 e_ShadowsOcclusionCulling = 1 e_ShadowsOnAlphaBlend = 1 e_ShadowsOnWater = 1 e_ShadowsPoolSize = 4096 e_ShadowsResScale = 40 e_ShadowsStaticMapUpdate = 2 e_ShadowsTessellateCascades = 1 e_ShadowsTessellateDLights = 1 e_ShadowsUpdateViewDistRatio = 256 e_volobj_shadow_strength = 0.5 r_DrawNearShadows = 1 r_DrawNearZRange = 1 r_FogShadows = 2 r_FogShadowsWater = 1 r_ShadowBlur = 3 r_ShadowBluriness = 1 r_ShadowGen = 1 r_ShadowGenGS = 1 r_ShadowGenMode = 1 r_ShadowJittering = 2.5 r_ShadowPass = 1 r_ShadowPoolMaxFrames = 0 r_ShadowPoolMaxTimeslicedUpdatesPerFrame = 100 r_ShadowsAdaptionMin = 0.35 r_ShadowsAdaptoinSize = 5 r_ShadowsBias = 1 r_ShadowsCache = 4 r_ShadowsCacheResolutions = 6324 r_ShadowsDeferredMode = 1 r_ShadowsDepthBoundN = 1 r_ShadowsForwardPass = 0 r_ShadowsGridAligned = 1 r_ShadowsMaskDownScale = 0 r_ShadowsMaskResolution = 8192 r_ShadowsNearestMapResolution = 8192 r_ShadowsOfflineCacheQuality = 2 r_ShadowsParticleNormalEffect = 1 r_ShadowsPCFiltering = 1 r_ShadowsSlopeScaleBias = 1.8 r_ShadowsStaticMapResolution = 8192 r_ShadowsStencilPrePass = 1 r_ShadowsUseClipVolume = 1 r_ShadowTexFormat = 0 r_UseShadowsPool = 1 r_VarianceShadowMapBlurAmount = 1 ;MotionBlur r_MotionBlurMaxViewDist = 32 r_MotionBlurQuality = 2 r_MotionBlurShutterSpeed = 125 r_PostProcessHUD3DCache = 0 ;Depth of Field r_DepthOfField = 2 r_DepthOfFieldDilation = 0 r_DepthOfFieldBokeh = 1 r_DepthOfFieldBokehQuality = 1 r_DrawNearFoV = 60 r_DrawNearZRange = 0.1 cl_fov = 70 r_overrideRefreshRate = 60 ti_UseApiBackedRaytracing = 1 r_MultiThreaded = 1 e_StreamCgfPoolSize = 2048 e_Wind = 1 sys_budget_sysmem = 16384 sys_streaming_CPU = 6 sys_budget_videomem = 6144 r_ShadersDX11 = 1 複製以上指令運行遊戲即可,遊戲會變為擬真的電影畫質。 實機效果 https://gamemad.com/upload/images/2021/06/18/60cb83d77e652.jpg https://gamemad.com/upload/images/2021/06/18/60cb83e01e50d.jpg 來源:遊俠網 《狙擊之王 幽靈戰士契約2》高畫質怎麼設定?電影畫質cfg分享
https://gamemad.com/guide/66549
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