恆星戰役 自建種族如何修改 自建種族修改程式碼一覽
看到有玩家在論壇發帖問自建種族如何修改,下面為大家帶來自建種族修改程式碼一覽,感興趣的玩家不要錯過哦。
恆星戰役 自建種族修改程式碼一覽
Trait Key | Trait Name |
廣告
Effect of Trait | Exclusive with | Possible Initial Trait? |
trait_agrarian | ![]() | * Food: +15% | None | Yes |
trait_thrifty | ![]() | * Energy Credits: +15% | None | Yes |
trait_industrious | ![]() | * Minerals: +15% | None | Yes |
trait_intelligent | ![]() | * Engineering Output: +10% * Physics Output: +10% * Society Output: +10% | None | Yes |
trait_natural_engineers | ![]() | * Engineering Output: +15% | Natural Physicists Natural Sociologist | Yes |
trait_natural_physicists | ![]() | * Physics Output: +15% | Natural Engineers Natural Sociologist | Yes |
trait_natural_sociologists | ![]() | * Society Output: +15% | Natural Engineers Natural Physicists | Yes |
trait_extremely_adaptive | ![]() | * Habitability: +20% | Adaptive Non-Adaptive | Yes |
trait_adaptive | ![]() | * Habitability: +10% | Extremely Adaptive Non-Adaptive | Yes |
trait_nonadaptive | ![]() | * Habitability: -10% | Extremely Adaptive Adaptive | Yes |
trait_rapid_breeders | ![]() | * Growth Time: -10% | Slow Breeders | Yes |
trait_slow_breeders | ![]() | * Growth Time: +15% | Rapid Breeders | Yes |
trait_talented | ![]() | * Leader Skill Levels: +1 | None | Yes |
trait_quick_learners | ![]() | * Leader Experience Gain: +25% | Slow Learners | Yes |
trait_slow_learners | ![]() | * Leader Experience Gain: -25% | Quick Learners | Yes |
trait_very_strong | ![]() | * Army Damage: +40% * Minerals: +10% | Strong Weak | Yes |
trait_strong | ![]() | * Army Damage: +20% * Minerals: +5% | Very Strong Weak | Yes |
trait_weak | ![]() | * Army Damage: -20% | Very Strong Weak | Yes |
trait_nomadic | ![]() | * Migration Time: -50% * Resettlement Cost: -33% | Sedentary | Yes |
trait_sedentary | ![]() | * Migration Time: +50% * Resettlement Cost: +33% | None | Yes |
trait_communal | ![]() | * Happiness: +5% | Solitary | Yes |
trait_solitary | ![]() | * Happiness: -5% | Communal | Yes |
trait_charismatic | ![]() | * Other Species Happiness per pop: +1% | Repugnant | Yes |
trait_repugnant | ![]() | * Other Species Happiness per pop: -1% | Charismatic | Yes |
trait_conformists | ![]() | * Ethics Divergence: -20% | None | Yes |
trait_venerable | ![]() | * Leader Lifespan: +120 | Enduring | Yes |
trait_enduring | ![]() | * Leader Lifespan: +30 | Venerable | Yes |
trait_decadent | ![]() | * Resource Output without Slaves: -10% | None | Yes |
trait_resilient | ![]() | * Garrison Health: +100% * Fortification Defensive Bonus: +50% | None | Yes |
trait_irradiated | Irradiated | * Tomb World Habitability: +100%,Leader Lifespan:+30 | None | No |
trait_uplifted | Uplifted | * Happiness: +20% when living under the rule of the nation that uplifted them | None | No |
trait_mechanical | Mechanical | None | No | |
trait_robotic_1 | Robot | None | No | |
trait_robotic_2 | Droid | None | No | |
trait_robotic_3 | Synthetic | None | No |