恆星戰役 自建種族如何修改 自建種族修改程式碼一覽
看到有玩家在論壇發帖問自建種族如何修改,下面為大家帶來自建種族修改程式碼一覽,感興趣的玩家不要錯過哦。
恆星戰役 自建種族修改程式碼一覽
Trait Key | Trait Name |
廣告
Effect of Trait | Exclusive with | Possible Initial Trait? |
| trait_agrarian | Agrarian | * Food: +15% | None | Yes |
| trait_thrifty | Thrifty | * Energy Credits: +15% | None | Yes |
| trait_industrious | Industrious | * Minerals: +15% | None | Yes |
| trait_intelligent | Intelligent | * Engineering Output: +10% * Physics Output: +10% * Society Output: +10% | None | Yes |
| trait_natural_engineers | Natural Engineers | * Engineering Output: +15% | Natural Physicists Natural Sociologist | Yes |
| trait_natural_physicists | Natural Physicists | * Physics Output: +15% | Natural Engineers Natural Sociologist | Yes |
| trait_natural_sociologists | Natural Sociologists | * Society Output: +15% | Natural Engineers Natural Physicists | Yes |
| trait_extremely_adaptive | Extremely Adaptive | * Habitability: +20% | Adaptive Non-Adaptive | Yes |
| trait_adaptive | Adaptive | * Habitability: +10% | Extremely Adaptive Non-Adaptive | Yes |
| trait_nonadaptive | Nonadaptive | * Habitability: -10% | Extremely Adaptive Adaptive | Yes |
| trait_rapid_breeders | Rapid Breeders | * Growth Time: -10% | Slow Breeders | Yes |
| trait_slow_breeders | Slow Breeders | * Growth Time: +15% | Rapid Breeders | Yes |
| trait_talented | Talented | * Leader Skill Levels: +1 | None | Yes |
| trait_quick_learners | Quick Learners | * Leader Experience Gain: +25% | Slow Learners | Yes |
| trait_slow_learners | Slow Learners | * Leader Experience Gain: -25% | Quick Learners | Yes |
| trait_very_strong | Very Strong | * Army Damage: +40% * Minerals: +10% | Strong Weak | Yes |
| trait_strong | Strong | * Army Damage: +20% * Minerals: +5% | Very Strong Weak | Yes |
| trait_weak | Weak | * Army Damage: -20% | Very Strong Weak | Yes |
| trait_nomadic | Nomadic | * Migration Time: -50% * Resettlement Cost: -33% | Sedentary | Yes |
| trait_sedentary | Sedentary | * Migration Time: +50% * Resettlement Cost: +33% | None | Yes |
| trait_communal | Communal | * Happiness: +5% | Solitary | Yes |
| trait_solitary | Solitary | * Happiness: -5% | Communal | Yes |
| trait_charismatic | Charismatic | * Other Species Happiness per pop: +1% | Repugnant | Yes |
| trait_repugnant | Repugnant | * Other Species Happiness per pop: -1% | Charismatic | Yes |
| trait_conformists | Conformists | * Ethics Divergence: -20% | None | Yes |
| trait_venerable | Venerable | * Leader Lifespan: +120 | Enduring | Yes |
| trait_enduring | Enduring | * Leader Lifespan: +30 | Venerable | Yes |
| trait_decadent | Decadent | * Resource Output without Slaves: -10% | None | Yes |
| trait_resilient | Resilient | * Garrison Health: +100% * Fortification Defensive Bonus: +50% | None | Yes |
| trait_irradiated | Irradiated | * Tomb World Habitability: +100%,Leader Lifespan:+30 | None | No |
| trait_uplifted | Uplifted | * Happiness: +20% when living under the rule of the nation that uplifted them | None | No |
| trait_mechanical | Mechanical | None | No | |
| trait_robotic_1 | Robot | None | No | |
| trait_robotic_2 | Droid | None | No | |
| trait_robotic_3 | Synthetic | None | No |
Agrarian
Thrifty
Industrious
Intelligent
Natural Engineers
Natural Physicists
Natural Sociologists
Extremely Adaptive
Adaptive
Nonadaptive
Rapid Breeders
Slow Breeders
Talented
Quick Learners
Slow Learners
Very Strong
Strong
Weak
Nomadic
Sedentary
Communal
Solitary
Charismatic
Repugnant
Conformists
Venerable
Enduring
Decadent
Resilient