直接在遊戲目錄common檔案下找traits檔案在找00_species_traits打開在最下邊粘貼,然後去遊戲自定義技能屬性找到這個的名字。基本包含了所有的有益屬性。
具體方法:
在/common/edicts/00_edicts.txt最後(請先備份檔案)增加以下內容(0.25即25%,可隨意替換,負號不要動)。
country_edict = {
name = "Manifest Destiny"
modifier = {
tile_resource_food_mult = 0.25
tile_resource_minerals_mult = 0.25
tile_resource_energy_mult = 0.25
tile_resource_physics_research_mult = 0.25
tile_resource_society_research_mult = 0.25
tile_resource_engineering_research_mult = 0.25
navy_size_mult = 0.25
ship_upkeep_mult = -0.25
ship_fire_rate_mult = 0.25
army_upkeep_mult = -0.25
army_damage_mult = 0.25
army_health = 0.25
garrison_health = 0.25
pop_happiness = 1.0
pop_ethic_shift = -0.25
leader_age = 100
pop_environment_tolerance = 0.25
pop_migration_time = -0.25
pop_resettlement_cost_mult = -0.25
pop_growth_req_mult = -0.25
species_leader_exp_gain = 0.25
leader_skill_levels = 2
}
influence_cost = 0
potential = {
is_ai = no
}
allow = {
}
ai_weight = {
weight = 0
}
}
程式碼文本:點擊進入
進入遊戲後,點擊左上角國徽進入Government(政府)界面,選擇policy(政策)選項卡,下半部分Edict(法令)選擇框拉到最底下,勾選edict_manifest_destiny即可生效。
本法令不會消耗Influence(影響力)
tile_resource_food_mult = 0.25——行星方格食物產出+25%
tile_resource_minerals_mult = 0.25——行星方格礦物產出+25%
tile_resource_energy_mult = 0.25——行星方格能源產出+25%
tile_resource_physics_research_mult = 0.25——行星方格物理學產出+25%
tile_resource_society_research_mult = 0.25——行星方格社會學產出+25%
tile_resource_engineering_research_mult = 0.25——行星方格工程學產出+25%
navy_size_mult = 0.25——艦隊上限+25%
ship_upkeep_mult = -0.25——艦隊維護費-25%
ship_fire_rate_mult = 0.25——艦隊開火速率+25%
army_upkeep_mult = -0.25——陸軍維護費-25%
army_damage_mult = 0.25——陸軍傷害+25%
army_health = 0.25——陸軍健康度+25%
garrison_health = 0.25——行星守備隊健康度+25%
pop_happiness = 1.0——人口滿意度+100%
pop_ethic_shift = -0.25——人口變異-25%
leader_age = 100——領袖生存年限+100年
pop_environment_tolerance = 0.25——人口環境適應度+25%
pop_migration_time = -0.25——人口移民時間-25%
pop_resettlement_cost_mult = -0.25——人口重定居花費-25%
pop_growth_req_mult = -0.25——人口增長需求-25%
species_leader_exp_gain = 0.25——領袖經驗獲取速度+25%
leader_skill_levels = 2——領袖能力+2