可以不用開新檔改難度就可以套用全角色身上,首先在管理器那邊先建立一個新的mod,然後在裡邊先建立一個common的檔案夾,再之後新建兩個檔案夾叫decisions和modifiers。
decisions檔案夾新增一個文字檔,叫什麼名字都可以,然後把以下內容複製進去就可以。
CM_decision = {
picture = gfx/interface/illustrations/decisions/decision_personal_religious.dds
title = “Give me character ”
desc = “I want character ”
confirm_text = “Good.”
is_shown = {
}
effect = {
add_character_modifier = {
modifier = divine_right
}
}
ai_will_do = 0
}
再之後在modifiers檔案夾內新建一個文字檔,名字隨便就行,然後再裡邊複製以下的模板就可以。以下的內容可修改但最重要的icon和divine_right不要刪除或者更改。
divine_right = {
icon = stewardship_positive
martial = 10
diplomacy = 10
intrigue = 10
learning = 10
stewardship = 10
prowess = 10
fertility = 0.5
health= 0.5
}
把這些都搞定了進遊戲找決議就可以增加這個角色修正,就不會每一次修改都要改難度了。
方法2
movement_speed = 0.15 行軍速度
light_cavalry_pursuit_mult = 0.2 輕騎兵追擊
light_cavalry_toughness_mult = 0.3 輕騎兵堅韌
light_cavalry_damage_mult = 0.3 輕騎兵傷害
light_cavalry_screen_add = 5 輕騎兵掩護
heavy_cavalry_pursuit_mult = 0.2 重騎兵追擊
heavy_cavalry_toughness_mult = 0.3 重騎兵堅韌
heavy_cavalry_damage_mult = 0.3 重騎兵傷害
heavy_cavalry_screen_add = 5 重騎兵掩護
skirmishers_pursuit_mult = 0.2 散兵追擊
skirmishers_damage_mult = 0.2 散兵傷害
skirmishers_toughness_mult = 0.1 散兵堅韌
skirmishers_screen_add = 5 散兵掩護
heavy_infantry_toughness_mult = 0.15 重步堅韌
heavy_infantry_pursuit_mult = 0.15 重步追擊
heavy_infantry_damage_mult = 0.15 重步傷害
heavy_infantry_screen_add = 5 重步掩護
pikemen_screen_add = 5 矛兵掩護
pikemen_toughness_mult = 0.3 矛兵堅韌
pikemen_pursuit_mult = 0.3 矛兵追擊
pikemen_damage_mult = 0.3 矛兵堅韌
archers_screen_add = 5 弓箭掩護
archers_damage_mult = 0.3 弓箭傷害
archers_pursuit_mult = 0.3 弓箭追擊
archers_pursuit_mult = 0.3 弓箭堅韌
counter_efficiency = 0.25 士兵剋製效率
retreat_losses = -0.25 撤退損失
siege_weapon_siege_value_mult = 0.4 攻城武器效率
naval_movement_speed_mult = 0.25 海軍速度
supply_capacity_mult = 2 補給能力
raid_speed = 0.25 劫掠速度
army_maintenance_mult = -0.15 軍隊維護
knight_effectiveness_mult = 0.75 騎士戰鬥力
hard_casualty_modifier = -0.2 士兵損失
mult為百分比資料,add為直接增加資料
來源:遊俠網
《十字軍之王3》角色修正方法介紹